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    <title>Caves on Adrien Peytavie</title>
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      <title>Procedural Generation of Terrains</title>
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      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      
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      <description>Synthesising terrains that hold together from the shape of a single valley up to an entire planet, and that a designer can still steer. The methods combine erosion and tectonic models, which give landforms their geological plausibility, with sparse authoring primitives, sketches and example-based synthesis, which give back the control a pure simulation takes away.</description>
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      <title>Synthesizing Geologically Coherent Cave Networks</title>
      <link>https://perso.liris.cnrs.fr/apeytavi/website/publication/hal-03331697/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
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      <description>We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized by complex underground networks made of varieties of tunnels and breakout chambers with stalagmites and stalactites.</description>
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      <title>Synthesizing Geologically Coherent Cave Networks</title>
      <link>https://perso.liris.cnrs.fr/apeytavi/website/publication/hal-03952188/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
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      <description>We present a geologically-based method to generate complex karstic networks. Karsts are a type of landscape formed bythe dissolution of highly soluble rocks (generally limestones). In particular, they are characterized by complex undergroundnetworks made of varieties of tunnels and breakout chambers with stalagmites and stalactites. Our method computes skeletons ofkarstic networks by using a gridless anisotropic shortest path algorithm according to field data of the underground system (suchas inlets and outlets), geomorphological features and parameters such as faults, inception horizons, fractures, and permeabilitycontrasts.</description>
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