Regularization of Voxel Art

1Université de Lyon, CNRS, LIRIS, France 2Arskan, France 3Université de Savoie Mont-Blanc, CNRS, LAMA, France

In ACM SIGGRAPH Talk, 2018

Teaser
First row, from left to right: input voxel art decomposed into two labels (sea, island,64x68x40) and three interfaces, piecewise smooth regularization with consistent interfaces between labels. Second row: high resolution regularization and low resolution voxel art reconstruction.

Abstract

Voxel based modeling is an attractive way to represent complex multi-material objects. Multi-labeled voxel models are also ubiqui- tous in material sciences, medical imaging or numerical simulations. We present here a variational method to regularize interfaces in multi-labeled digital images. It builds piecewise smooth quadran- gulated surfaces efficiently, with theoretical guarantees of stability. Complex topological events when several materials are considered are handled naturally . We show its usefulness for digital surface approximation, for voxel art regularization by transferring colori- metric information, and for upscaling voxel models to speed up coarse-to-fine modeling.

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Text Reference

David Coeurjolly, Pierre Gueth, Jacques-Olivier Lachaud. Regularization of Voxel Art. ACM SIGGRAPH Talk, 2018.

Citation(s)

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BibTex Reference

@inproceedings{coeurjolly18siggraphtalk,
    author = "Coeurjolly, David and Gueth, Pierre and Lachaud, Jacques-Olivier",
    title = "Regularization of Voxel Art",
    booktitle = "ACM SIGGRAPH Talk",
    year = "2018"
}

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