| Article |
Présentation |
| .... | Alexandre Meyer |
| Computational Peeling Art Design | Raphaelle
Chaine |
| Harmonic triangulation | Vincent Nivoliers |
| Video Extrapolation using Neighboring
Frames | Bea Fulop |
| Hierarchical Russian Roulette for Vertex
Connections | Thomas Fromont |
| Local Light Field Fusion: Practical View Synthesis
with Prescriptive Sampling Guidelines | Victor Ostromoukhov |
| Synthetic Silviculture: Multi-scale
Modeling of Plant Ecosystems | Axel Paris |
|
A Symmetric Objective Function for ICP | Julie Digne |
| Variational Implicit Point Set Surface
et/ou demo The Vector Heat Method | David Coeurjolly |
| Blockwise Multi-Order Feature Regression for
Real-Time Path Tracing Reconstruction | Jean-Claude Iehl |
| Article |
Présentation |
|
Fast Winding Numbers for Soups and
Clouds | David Coeurjolly |
| Computing a High-Dimensional Euclidean Embedding from an
Arbitrary Smooth Riemannian Metric | Sebastien Valette |
| Shape from metric | Julie Digne |
| Voxel Cores : Efficient, robust and provably good
approximation of 3D medial axes | Vincent
Nivoliers |
| Analytic Spherical Harmonic Coefficients for Polygonal Area Lights
| Raphaelle Chaine |
| Immersion of Self-Intersecting Solids and
Surfaces | Aldo Gonzalez Lorenzo |
|
Efficient Rendering of Layered Materials using an Atomic Decomposition
with Statistical Operators | Victor Ostromoukhov |
| The Layer Laboratory: A Calculus for Additive and
Subtractive Composition of Anisotropic Surface
Reflectance | Victor Ostromoukhov |
| TMode-Adaptive Neural Networks for Quadruped Motion Control
| Alexandre Meyer |
| Fabricating Reflectors for Displaying
Multiple Images | Nicolas Bonneel |
| Article |
Présentation |
| Position-Normal Distributions for Efficient Rendering of
Specular Microstructure |
Artur Sampaio |
| Spectral Style Transfert for Human Motion between Independent Actions | Arthur Crenn |
| Mapping Virtual and Physical
Reality | Jean-Philippe Farrugia |
| StyLit: Illumination-Guided Example-Based Stylization of
3D Renderings | Héléne Perrier |
| Identifying Style of 3D Shapes using Deep Metric
Learning (SGP 2016) | Julie Digne |
| Efficient GPU Rendering of Subdivision Surfaces using
Adaptive Quadtrees | Pascal Guehl |
| Entropic Metric Alignment for Correspondence
Problems | Nicolas Bonneel |
| Integration with Stochastic Point
Processes | Victor Ostromoukhov |
| Efficient and Precise Interactive Hand Tracking through
Joint, Continuous Optimization of Pose and
Correspondences | Alexandre Meyer |
|
cSculpt: A System for Collaborative Sculpting
ou bien
Erosion Thickness on Medial Axes of 3D Shapes | Raphaélle Chaine |
| Subdivision Exterior Calculus for Geometry Processing (si
du temps) | David Coeurjolly
|
| Article |
Présentation |
| The SGGX Microflake Distribution | Jonathan Dupuy |
| Variance Analysis in Monte Carlo Integration | ... |
| Discrete derivatives of vector fields on surfaces - an
operator approach |
Julie Digne |
| Power Particles: An incompressible fluid solver based on
power diagrams | David Coeurjolly |
| Intuitive and Efficient Camera Control with the Toric Space |
Jean-David Genevaux |
| Convolutional Wasserstein Distances: Efficient Optimal Transportation on
Geometric Domains | Nicolas Bonneel |
| Seamless Surface Mappings |
Guillaume Lavoué |
| The Affine Particle-In-Cell Method | Alexandre Meyer |
| Stripe Patterns on Surfaces |
Raphaelle Chaine |
| Article |
Présentation |
| Interactive Shape Modeling using a Skeleton-Mesh
Co-Representation | Raphaelle Chaine |
| Controlling Singular Values with Semidefinite
Programming | Nicolas Bonneel |
| genBRDF: Discovering New Analytic BRDFs with Genetic
Programming | Helene Perrier |
| Fast Tile-Based Adaptive Sampling with User-Specified
Fourier Spectra | Florent Wachtel |
| Automatic scene inference for 3D object
compositing | Jean-Philippe Farrugia |
| Earth Mover's Distances on Discrete
Surfaces | David Coeurjolly |
| Point Morphology | Julie Digne |
| Pteromys: Interactive Design and Optimization of
Free-formed Free-flight Model Airplanes | Alexandre Meyer |
| Rendering Glints on High-Resolution Normal-Mapped Specular Surfaces | Jonathan Dupuy |
Multiplexed Metropolis Light Transport, Unifying points,
beams, and paths in volumetric light transport simulation, The Natural-Constraint Representation of the Path Space for Efficient Light Transport Simulation | Guillaume Bouchard |
| Boosting Monte Carlo Rendering by Ray Histogram
Fusion | Jean-Claude Iehl |