Core 1.0
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Fractal Brownian motion from a cellular noise function. More...
#include <turbulence.h>
Public Member Functions | |
CellularTurbulence2 (const double &, const double &, const double &, const double &=0.5, const double &=0.5, int=8, const Vector2 &=Vector2::Null) | |
Create a scaled turbulence. | |
CellularTurbulence2 () | |
Unit turbulence. | |
~CellularTurbulence2 () | |
Empty. | |
virtual double | Value (const Vector2 &) const |
Compute the value of the field. | |
Protected Member Functions | |
double | UnitAt (const Vector2 &) const |
Compute the turbulence value at a given point. | |
Protected Attributes | |
double | alpha = 0.5 |
Amplitude attenuation coefficient. | |
double | lambda = 0.5 |
Wavelength amplification coefficient. | |
int | octaves = 4 |
Number of octaves. | |
Vector2 | t = Vector2::Null |
Translation. | |
double | v0 = 0.0 |
Base value. | |
double | a0 = 1.0 |
Base amplitude. | |
double | l0 = 1.0 |
Wavelength. | |
Static Protected Attributes | |
static const Matrix2 | R2 = Matrix2::Rotation(4.0 * Math::Pi / 19.0) |
Random incremental rotation in the plane. | |
Fractal Brownian motion from a cellular noise function.
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explicit |
Create a scaled turbulence.
v,a,l | Base value, amplitude and wavelength. |
alpha | Amplitude attenuation factor (~0.5, should be less than 1.0). |
lambda | Wavelength attenuation factor (~0.5, should be less than 1.0). |
octaves | Number of octaves. |
t | Translation offset. |
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protected |
Compute the turbulence value at a given point.
Sums a series of scaled noise functions.
p | Point. |
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virtual |