Core 1.0
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This is the complete list of members for Mesh, including all inherited members.
AddPentagon(int, int, int, int, int, int) | Mesh | protected |
AddQuadrangle(int, int, int, int) | Mesh | protected |
AddQuadrangle(int, int, int, int, int) | Mesh | protected |
AddSmoothQuadrangle(int, int, int, int, int, int, int, int) | Mesh | protected |
AddSmoothTriangle(int, int, int, int, int, int) | Mesh | protected |
AddTriangle(int, int, int, int) | Mesh | protected |
Append(const Mesh &) | Mesh | |
Arrow(const Vector &, const Vector &, const double &, const double &, const double &, int) | Mesh | static |
AspectRatios(int=4) const | Mesh | |
AverageEdgeLength() const | Mesh | |
BaseIndex(int) const | Mesh | inlineprotected |
EdgeCollapse(const double &) | Mesh | |
EdgeLengthRange(double &, double &) const | Mesh | |
Extrusion(const PointCurve &, const PointCurve2 &) | Mesh | static |
Extrusion(const PointCurve &, const QVector< PointCurve2 > &) | Mesh | static |
GetBox() const | Mesh | |
GetNormals() const | Mesh | inline |
GetSphere() const | Mesh | |
GetTriangle(int) const | Mesh | inline |
GetTriangles() const | Mesh | |
GetVertices() const | Mesh | inline |
Hull(const QVector< Vector > &) | Mesh | static |
Inside(const Vector &) const | Mesh | |
Intersect(const Ray &, double &, int &) const | Mesh | |
Intersections(const Ray &) const | Mesh | |
InverseTransform(const FrameScaled &) | Mesh | |
IsSmooth(int) const | Mesh | |
Load(const QString &) | Mesh | |
Manifold() const | Mesh | |
Mesh() | Mesh | explicit |
Mesh(const Mesh2 &) | Mesh | explicit |
Mesh(const QVector< Vector > &) | Mesh | explicit |
Mesh(const QVector< Vector > &, const QVector< int > &, bool=true) | Mesh | explicit |
Mesh(const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &) | Mesh | explicit |
Mesh(const Capsule &, int, int=2) | Mesh | explicit |
Mesh(const Quadrangle &, int, int) | Mesh | explicit |
Mesh(const Quadrangle &) | Mesh | explicit |
Mesh(const Octahedron &) | Mesh | explicit |
Mesh(const Box &) | Mesh | explicit |
Mesh(const Triangle &) | Mesh | explicit |
Mesh(const Sphere &, int) | Mesh | explicit |
Mesh(const SphereSet &, int) | Mesh | explicit |
Mesh(const Cylinder &, int, bool=true, bool=true) | Mesh | explicit |
Mesh(const Disc &, int) | Mesh | explicit |
Mesh(const Dodecahedron &) | Mesh | explicit |
Mesh(const Icosahedron &) | Mesh | explicit |
Mesh(const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &) | Mesh | explicit |
Mesh(const Torus &, int, int, int=-1, int=-1) | Mesh | explicit |
Mesh(const Cuboctahedron &) | Mesh | explicit |
Mesh(const Icosidodecahedron &) | Mesh | explicit |
Mesh(const Hexagonal &) | Mesh | explicit |
Mesh(const Cone &, int) | Mesh | explicit |
Mesh(const Rectangles &, int, int) | Mesh | explicit |
Mesh(const Cuboid &) | Mesh | explicit |
Mesh(const QuadricSurface &, const Box2 &, int, int) | Mesh | explicit |
Mesh(const QuadricCurve &, const double &, int, int) | Mesh | explicit |
Mesh(const CubicCurveSet &, const double &, int, int) | Mesh | explicit |
Mesh(const QuadricCurveSet &, const double &, int, int=2) | Mesh | explicit |
narray | Mesh | protected |
NextIndex(int) const | Mesh | inlineprotected |
Normal(int) const | Mesh | inline |
NormalIndex(int, int) const | Mesh | inline |
NormalIndexes() const | Mesh | inline |
normals | Mesh | protected |
operator<< | Mesh | friend |
operator[](int) const | Mesh | inline |
PrevIndex(int) const | Mesh | inlineprotected |
R(const Vector &) const | Mesh | |
Reserve(int, int, int, int) | Mesh | |
Rotate(const Matrix &) | Mesh | |
SaveObj(const QString &, const QString &=QString("mesh")) const | Mesh | |
Scale(const Vector &) | Mesh | |
Scale(const double &) | Mesh | |
ShrinkedTriangles(const double &) const | Mesh | |
Signed(const Vector &) const | Mesh | |
SmoothNormals() | Mesh | |
Symmetry(const Plane &) | Mesh | |
Transform(const FrameScaled &) | Mesh | |
Transformed(const FrameScaled &) const | Mesh | |
Translate(const Vector &) | Mesh | |
Triangles() const | Mesh | inline |
varray | Mesh | protected |
Vertex(int) const | Mesh | inline |
Vertex(int) | Mesh | inline |
Vertex(int, int) const | Mesh | inline |
Vertexes() const | Mesh | inline |
VertexIndex(int, int) const | Mesh | inline |
VertexIndexes() const | Mesh | inline |
vertices | Mesh | protected |
~Mesh() | Mesh |