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Core 1.0
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This is the complete list of members for Mesh, including all inherited members.
| AddArray(int, int) | Mesh | protected |
| AddPentagon(int, int, int, int, int, int) | Mesh | protected |
| AddQuadrangle(int, int, int, int) | Mesh | protected |
| AddQuadrangle(int, int, int, int, int) | Mesh | protected |
| AddSmoothQuadrangle(int, int, int, int, int, int, int, int) | Mesh | protected |
| AddSmoothTriangle(int, int, int, int, int, int) | Mesh | protected |
| AddTriangle(int, int, int, int) | Mesh | protected |
| Append(const Mesh &) | Mesh | |
| Arrow(const Vector &, const Vector &, const double &, const double &, const double &, int) | Mesh | static |
| AspectRatios(int=4) const | Mesh | |
| AverageEdgeLength() const | Mesh | |
| BaseIndex(int) const | Mesh | inlineprotected |
| EdgeCollapse(const double &) | Mesh | |
| EdgeLengthRange(double &, double &) const | Mesh | |
| Extrusion(const PointCurve &, const Vector &) | Mesh | static |
| Extrusion(const PointCurve &, const PointCurve2 &) | Mesh | static |
| Extrusion(const PointCurve &, const QVector< PointCurve2 > &) | Mesh | static |
| Extrusion3new(const PointCurve &, const QVector< PointCurve > &, QVector< int >, QVector< double >) | Mesh | static |
| Extrusion4new(Vector, Vector, const QVector< PointCurve > &) | Mesh | static |
| extrusion5new(Vector, Vector, const QVector< PointCurve > &, const QVector< PointCurve > &) | Mesh | static |
| extrusion8new(QVector< Vector >, double, double, double) | Mesh | static |
| ExtrusionRotation(const PointCurve2 &, const double &, const double &, int, const Vector &=Vector::Null) | Mesh | static |
| ExtrusionRotation(const PointCurve2 &, int, const Vector &=Vector::Null) | Mesh | static |
| GetBox() const | Mesh | |
| GetNormals() const | Mesh | inline |
| GetSphere() const | Mesh | |
| GetTriangle(int) const | Mesh | inline |
| GetTriangles() const | Mesh | |
| GetVertices() const | Mesh | inline |
| Hull(const QVector< Vector > &) | Mesh | static |
| Inside(const Vector &) const | Mesh | |
| Intersect(const Ray &, double &, int &) const | Mesh | |
| Intersections(const Ray &) const | Mesh | |
| InverseTransform(const FrameScaled &) | Mesh | |
| IsEmpty() const | Mesh | inline |
| IsSmooth(int) const | Mesh | |
| Load(const QString &) | Mesh | |
| Manifold() const | Mesh | |
| Mesh() | Mesh | explicit |
| Mesh(const Mesh2 &) | Mesh | explicit |
| Mesh(const QVector< Vector > &) | Mesh | explicit |
| Mesh(const QVector< Vector > &, const QVector< int > &, bool=true) | Mesh | explicit |
| Mesh(const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &) | Mesh | explicit |
| Mesh(const Capsule &, int, int=2) | Mesh | explicit |
| Mesh(const Quadrangle &, int, int) | Mesh | explicit |
| Mesh(const Quadrangle &) | Mesh | explicit |
| Mesh(const Octahedron &) | Mesh | explicit |
| Mesh(const Pyramid &) | Mesh | explicit |
| Mesh(const Box &) | Mesh | explicit |
| Mesh(const Triangle &) | Mesh | explicit |
| Mesh(const Sphere &, int) | Mesh | explicit |
| Mesh(const SphereSet &, int) | Mesh | explicit |
| Mesh(const Cylinder &, int, bool=true, bool=true) | Mesh | explicit |
| Mesh(const Disc &, int) | Mesh | explicit |
| Mesh(const Dodecahedron &) | Mesh | explicit |
| Mesh(const Icosahedron &) | Mesh | explicit |
| Mesh(const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &) | Mesh | explicit |
| Mesh(const Torus &, int, int, int=-1, int=-1) | Mesh | explicit |
| Mesh(const Cuboctahedron &) | Mesh | explicit |
| Mesh(const Icosidodecahedron &) | Mesh | explicit |
| Mesh(const Hexagonal &) | Mesh | explicit |
| Mesh(const Cone &, int) | Mesh | explicit |
| Mesh(const Rectangles &, int, int) | Mesh | explicit |
| Mesh(const Cuboid &) | Mesh | explicit |
| Mesh(const QuadricSurface &, const Box2 &, int, int) | Mesh | explicit |
| Mesh(const Voxel &) | Mesh | explicit |
| Mesh(const Ellipsoid &, int=17) | Mesh | explicit |
| Mesh(const QuadricCurve &, const double &, int, int) | Mesh | explicit |
| Mesh(const CubicCurve &, const double &, int, int) | Mesh | explicit |
| Mesh(const CubicCurveSet &, const double &, int, int) | Mesh | explicit |
| Mesh(const QuadricCurveSet &, const double &, int, int=2) | Mesh | explicit |
| narray | Mesh | protected |
| NextIndex(int) const | Mesh | inlineprotected |
| Normal(int) const | Mesh | inline |
| NormalIndex(int, int) const | Mesh | inline |
| NormalIndex(int) const | Mesh | inline |
| NormalIndexes() const | Mesh | inline |
| Normals() const | Mesh | inline |
| normals | Mesh | protected |
| operator<<(std::ostream &s, const Mesh &mesh) | Mesh | friend |
| operator[](int) const | Mesh | inline |
| PrevIndex(int) const | Mesh | inlineprotected |
| R(const Vector &) const | Mesh | |
| Reserve(int, int, int, int) | Mesh | |
| Rotate(const Matrix &) | Mesh | |
| SaveObj(const QString &, const QString &=QString("mesh")) const | Mesh | |
| Scale(const Vector &) | Mesh | |
| Scale(const double &) | Mesh | |
| ShrinkedTriangles(const double &) const | Mesh | |
| Signed(const Vector &) const | Mesh | |
| SmoothNormals() | Mesh | |
| Symmetry(const Plane &) | Mesh | |
| Transform(const Frame &) | Mesh | |
| Transform(const FrameScaled &) | Mesh | |
| Transformed(const FrameScaled &) const | Mesh | |
| Translate(const Vector &) | Mesh | |
| Triangles() const | Mesh | inline |
| varray | Mesh | protected |
| Vertex(int) const | Mesh | inline |
| Vertex(int) | Mesh | inline |
| Vertex(int, int) const | Mesh | inline |
| Vertexes() const | Mesh | inline |
| VertexIndex(int, int) const | Mesh | inline |
| VertexIndex(int) const | Mesh | inline |
| VertexIndexes() const | Mesh | inline |
| vertices | Mesh | protected |
| ~Mesh() | Mesh |