Core 1.0
MeshStack Member List

This is the complete list of members for MeshStack, including all inherited members.

AddGeometry(const Mesh &)MeshStack
AddPentagon(int, int, int, int, int, int)Meshprotected
AddQuadrangle(const Vector &, const Vector &, const Vector &, const Vector &)MeshStack
Mesh::AddQuadrangle(int, int, int, int)Meshprotected
Mesh::AddQuadrangle(int, int, int, int, int)Meshprotected
AddSmoothQuadrangle(int, int, int, int, int, int, int, int)Meshprotected
AddSmoothTriangle(int, int, int, int, int, int)Meshprotected
AddTriangle(const Vector &, const Vector &, const Vector &)MeshStack
Mesh::AddTriangle(int, int, int, int)Meshprotected
Append(const Mesh &)Mesh
Arrow(const Vector &, const Vector &, const double &, const double &, const double &, int)Meshstatic
AspectRatios(int=4) constMesh
AverageEdgeLength() constMesh
BaseIndex(int) constMeshinlineprotected
EdgeCollapse(const double &)Mesh
EdgeLengthRange(double &, double &) constMesh
Extrusion(const PointCurve &, const PointCurve2 &)Meshstatic
Extrusion(const PointCurve &, const QVector< PointCurve2 > &)Meshstatic
frameMeshStackprotected
GetBox() constMesh
GetFrame() constMeshStackinline
GetNormals() constMeshinline
GetSphere() constMesh
GetTriangle(int) constMeshinline
GetTriangles() constMesh
GetVertices() constMeshinline
Hull(const QVector< Vector > &)Meshstatic
Inside(const Vector &) constMesh
Intersect(const Ray &, double &, int &) constMesh
Intersections(const Ray &) constMesh
InverseTransform(const FrameScaled &)Mesh
IsSmooth(int) constMesh
Load(const QString &)Mesh
Manifold() constMesh
Mesh()Meshexplicit
Mesh(const Mesh2 &)Meshexplicit
Mesh(const QVector< Vector > &)Meshexplicit
Mesh(const QVector< Vector > &, const QVector< int > &, bool=true)Meshexplicit
Mesh(const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &)Meshexplicit
Mesh(const Capsule &, int, int=2)Meshexplicit
Mesh(const Quadrangle &, int, int)Meshexplicit
Mesh(const Quadrangle &)Meshexplicit
Mesh(const Octahedron &)Meshexplicit
Mesh(const Box &)Meshexplicit
Mesh(const Triangle &)Meshexplicit
Mesh(const Sphere &, int)Meshexplicit
Mesh(const SphereSet &, int)Meshexplicit
Mesh(const Cylinder &, int, bool=true, bool=true)Meshexplicit
Mesh(const Disc &, int)Meshexplicit
Mesh(const Dodecahedron &)Meshexplicit
Mesh(const Icosahedron &)Meshexplicit
Mesh(const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &)Meshexplicit
Mesh(const Torus &, int, int, int=-1, int=-1)Meshexplicit
Mesh(const Cuboctahedron &)Meshexplicit
Mesh(const Icosidodecahedron &)Meshexplicit
Mesh(const Hexagonal &)Meshexplicit
Mesh(const Cone &, int)Meshexplicit
Mesh(const Rectangles &, int, int)Meshexplicit
Mesh(const Cuboid &)Meshexplicit
Mesh(const QuadricSurface &, const Box2 &, int, int)Meshexplicit
Mesh(const QuadricCurve &, const double &, int, int)Meshexplicit
Mesh(const CubicCurveSet &, const double &, int, int)Meshexplicit
Mesh(const QuadricCurveSet &, const double &, int, int=2)Meshexplicit
MeshStack()MeshStack
MeshStack(const Mesh &)MeshStack
narrayMeshprotected
NextIndex(int) constMeshinlineprotected
Normal(int) constMeshinline
NormalIndex(int, int) constMeshinline
NormalIndexes() constMeshinline
normalsMeshprotected
operator<<MeshStackfriend
operator[](int) constMeshinline
Pop()MeshStack
PopAll()MeshStack
PrevIndex(int) constMeshinlineprotected
Push()MeshStack
R(const Vector &) constMesh
Reserve(int, int, int)MeshStackprotected
Mesh::Reserve(int, int, int, int)Mesh
Rotate(const Vector &)MeshStack
Mesh::Rotate(const Matrix &)Mesh
SaveObj(const QString &, const QString &=QString("mesh")) constMesh
Scale(const Vector &)MeshStack
Mesh::Scale(const double &)Mesh
ShrinkedTriangles(const double &) constMesh
Signed(const Vector &) constMesh
SmoothNormals()Mesh
stackframeMeshStackprotected
Symmetry(const Plane &)Mesh
Transform(const FrameScaled &)MeshStack
Transformed(const FrameScaled &) constMesh
Translate(const Vector &)MeshStack
Triangles() constMeshinline
varrayMeshprotected
Vertex(int) constMeshinline
Vertex(int)Meshinline
Vertex(int, int) constMeshinline
Vertexes() constMeshinline
VertexIndex(int, int) constMeshinline
VertexIndexes() constMeshinline
verticesMeshprotected
~Mesh()Mesh
~MeshStack()MeshStackinline