Core 1.0
Sphere Member List

This is the complete list of members for Sphere, including all inherited members.

Area() constSphereinline
Area(const double &)Sphereinlinestatic
cSphereprotected
Center() constSphereinline
epsilonSpherestatic
EquiRectangular(int, int, int, int)Spherestatic
Euler(const Vector &) constSphere
Extend(const double &)Sphere
Extended(const double &) constSphere
Fibonacci(int, int) constSphere
GetBox() constSphereinline
InfinitySpherestatic
Inside(const Vector &) constSphere
Intersect(const Ray &) constSphere
Intersect(const Ray &, double &, double &) constSphere
Intersect(const Ray &, double &, double &, Vector &, Vector &) constSphere
Intersect(const Box &) constSphere
Intersect(const Sphere &, Circle &) constSphere
Intersect(const Sphere &) constSphere
Intersect(const Ray &, double &) constSphere
Intesection(const Sphere &, const Sphere &, const Sphere &, Vector &, Vector &)Spherestatic
InverseTransformed(const Frame &) constSphere
Normal(const Vector &) constSphere
NullSpherestatic
operator*Spherefriend
operator*Spherefriend
operator+Spherefriend
operator<<Spherefriend
Poisson(const double &, int, Random &=Random::R239) constSphere
R(const Vector &) constSphere
R(const Sphere &) constSphere
R(const Vector &, const Vector &) constSphere
rSphereprotected
Radius() constSphereinline
RandomInside(Random &=Random::R239) constSphere
RandomNormal(Random &=Random::R239)Spherestatic
RandomSurface(Random &=Random::R239) constSphere
Rotate(const Matrix &)Sphere
Rotated(const Matrix &) constSphere
Scale(const double &)Sphere
Scaled(const Vector &) constSphere
Signed(const Vector &) constSphere
Sphere()Sphereinline
Sphere(const double &)Sphereexplicit
Sphere(const Vector &, const double &=0.0)Sphereexplicit
Sphere(const Vector &, const Vector &)Sphereexplicit
Sphere(const Vector &, const Vector &, const Vector &)Sphereexplicit
Sphere(const Vector &, const Vector &, const Vector &, const Vector &)Sphereexplicit
Sphere(const QVector< Vector > &)Sphereexplicit
Transformed(const Frame &) constSphere
Translate(const Vector &)Sphere
Translated(const Vector &) constSphere
UnitSpherestatic
Volume() constSphereinline
Volume(const Sphere &) constSphere
Volume(const double &)Sphereinlinestatic
~Sphere()Sphereinline