Heightfield 1.0
GPUHydraulicErosion Class Reference

Hydraulic erosion simulation on the GPU. More...

#include <gputerrainsimu.h>

Detailed Description

Hydraulic erosion simulation on the GPU.

The algorithm uses a grid-based approach with no race condition as compared to the other one. The implementation is based on https://www.shadertoy.com/view/tt2Szh

Results are less good than the other approach, see GPUHydraulicErosionParticle.