Heightfield 1.0
|
Hydraulic erosion simulation on the GPU. More...
#include <gputerrainsimu.h>
Hydraulic erosion simulation on the GPU.
The algorithm uses a grid-based approach with no race condition as compared to the other one. The implementation is based on https://www.shadertoy.com/view/tt2Szh
Results are less good than the other approach, see GPUHydraulicErosionParticle.