|
Maya 1.0
|
This is the complete list of members for MayaAnimatedFrame, including all inherited members.
| Append(const FrameScaled &, int, bool=false) | MayaAnimatedFrame | |
| Canonical(const Vector &, const Vector &) | Frame | protectedstatic |
| CircleNormal(const double &, int=1, int=2) const | Frame | protected |
| CircleVertex(const double &, int=1, int=2) const | Frame | protected |
| Compose(const FrameScaled &) | FrameScaled | |
| Frame::Compose(const Frame &) | Frame | protected |
| Composed(const FrameScaled &) const | FrameScaled | |
| Frame::Composed(const Frame &) const | Frame | protected |
| Delete(int) | MayaAnimatedFrame | |
| end() | MayaAnimatedFrame | |
| Frame(const Matrix &=Matrix::Identity, const Vector &=Vector::Null) | Frame | protected |
| Frame(const Vector &, const Vector &, const Vector &, const Vector &) | Frame | protected |
| Frame(const Frame2 &) | Frame | protected |
| FrameScaled(const Matrix &=Matrix::Identity, const Vector &=Vector::Null, const Vector &=Vector(1.0)) | FrameScaled | |
| FrameScaled(const Vector &) | FrameScaled | |
| FrameScaled(const Vector &, const Vector &) | FrameScaled | |
| FrameScaled(const Vector &, const double &) | FrameScaled | |
| FrameScaled(const Vector &, const Vector &, const Vector &, const Vector &) | FrameScaled | |
| FrameScaled(const Frame &, const Vector &=Vector(1.0)) | FrameScaled | |
| FrameScaled(const Frame2 &, const Vector &=Vector(1.0)) | FrameScaled | |
| GetMatrix4() const | FrameScaled | |
| Id | FrameScaled | static |
| Inverse() const | FrameScaled | |
| InverseTransform(const Vector &) const | FrameScaled | |
| Frame::InverseTransform(const Ray &) const | Frame | protected |
| InverseTransformDirection(const Vector &) const | FrameScaled | |
| Lerp(const FrameScaled &, const FrameScaled &, const double &) | FrameScaled | |
| mafs | MayaAnimatedFrame | protected |
| MayaAnimatedFrame() | MayaAnimatedFrame | |
| ObjectRotate(const Vector &) | FrameScaled | |
| Orthonormal(const Vector &, const Vector &) | Frame | protectedstatic |
| R() const | FrameScaled | |
| r | Frame | protected |
| Rotate(const Vector &) | FrameScaled | |
| Rotation(const Vector &) | FrameScaled | static |
| Rotation(const Vector &, const double &) | FrameScaled | static |
| Rotation(const Vector &, const Vector &) | FrameScaled | static |
| S() const | FrameScaled | |
| s | FrameScaled | protected |
| Scale(const Vector &) | FrameScaled | |
| Scale(const double &) | FrameScaled | |
| Scaling(const Vector &) | FrameScaled | static |
| Scaling(const double &) | FrameScaled | static |
| setTime(int) | MayaAnimatedFrame | |
| setTimeSmooth(int) | MayaAnimatedFrame | |
| SphereNormal(const double &, const double &, int=1, int=2, int=0) const | Frame | protected |
| SphereVertex(const double &, const double &, const double &, int=1, int=2, int=0) const | Frame | protected |
| start() | MayaAnimatedFrame | |
| T() const | FrameScaled | |
| t | Frame | protected |
| Transform(const Vector &) const | FrameScaled | |
| Frame::Transform(const Ray &) const | Frame | protected |
| TransformDirection(const Vector &) const | FrameScaled | |
| Translate(const Vector &) | FrameScaled | |
| Translation(const Vector &) | FrameScaled | static |
| ~Frame() | Frame | protected |
| ~FrameScaled() | FrameScaled | |
| ~MayaAnimatedFrame() | MayaAnimatedFrame | inline |