Maya 1.0
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This is the complete list of members for MayaGeometry, including all inherited members.
AddQuadrangle(int, int, int, int, int) | MayaGeometry | protected |
AddSmoothTriangle(const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &) | MayaGeometry | |
AddSmoothTriangle(int, int, int, int, int, int) | MayaGeometry | protected |
AddTriangle(const Vector &, const Vector &, const Vector &) | MayaGeometry | |
AddTriangle(int, int, int, int) | MayaGeometry | protected |
Clear() | MayaGeometry | |
color | MayaGeometry | |
CreateVectorField(const VectorField &, const double &=1.0) | MayaGeometry | static |
extrusion3new(const QString &, QVector< Vector >, QVector< QVector< Vector > >, QVector< int >, QVector< double >) | MayaGeometry | static |
extrusion4new(const QString &, Vector, Vector, QVector< QVector< Vector > >) | MayaGeometry | static |
extrusion5new(const QString &, Vector, Vector, QVector< QVector< Vector > >, QVector< QVector< Vector > >) | MayaGeometry | static |
extrusion8new(const QString &, QVector< Vector >, double, double, double) | MayaGeometry | static |
extrusion9new(const QString &, Vector, QVector< Vector >, double, double, double) | MayaGeometry | static |
find_MTL_Address(const QString &url, const QString &name, QString &nameR, QString &nameA) | MayaGeometry | |
generatePlannarMapping(const Vector &dir, const double &step) | MayaGeometry | |
generatePlannarZ_Mapping(Box2) | MayaGeometry | |
GetBox() const | MayaGeometry | |
GetColor(int, int) const | MayaGeometry | inline |
GetColor(int) const | MayaGeometry | inline |
GetMaterial() const | MayaGeometry | inline |
GetName() const | MayaGeometry | inline |
GetNormal(int, int) const | MayaGeometry | inline |
GetNormal(int) const | MayaGeometry | inline |
GetStatistics() const | MayaGeometry | |
GetText(int=0, bool=false) const | MayaGeometry | |
GetTriangle(int) const | MayaGeometry | |
GetTriangles() const | MayaGeometry | |
GetUV(int, int) const | MayaGeometry | inline |
GetUV(int) const | MayaGeometry | inline |
GetVertex(int, int) const | MayaGeometry | inline |
GetVertex(int) const | MayaGeometry | inline |
indexes | MayaGeometry | |
InverseTransform(const FrameScaled &) | MayaGeometry | |
Load_OBJ(const QString &) | MayaGeometry | |
mat | MayaGeometry | |
MayaGeometry() | MayaGeometry | |
MayaGeometry(const QString &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector2 > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const Mesh &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const MeshColor &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const Mesh2 &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const QVector< Triangle > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
MayaGeometry(const QString &, const Vector *, int, const Vector *, int, const int *, int, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
Merge(const MayaGeometry &) | MayaGeometry | |
name | MayaGeometry | |
normal | MayaGeometry | |
Save_OBJ(const QString &) const | MayaGeometry | |
Save_OBJ(QTextStream &, int=1, int=1, int=1) const | MayaGeometry | |
Save_OBJ_forVUE(const QString &url) const | MayaGeometry | |
Save_PBRT(QTextStream &) const | MayaGeometry | |
Save_PLY(const QString &) const | MayaGeometry | |
SetMaterial(const MayaMaterial &) | MayaGeometry | inline |
SetName(const QString &) | MayaGeometry | inline |
Transform(const FrameScaled &) | MayaGeometry | |
UVmap | MayaGeometry | |
vertex | MayaGeometry | |
~MayaGeometry() | MayaGeometry |