Maya 1.0
MayaGeometrySet Member List

This is the complete list of members for MayaGeometrySet, including all inherited members.

AddQuadrangle(int, int, int, int, int)MayaGeometryprotected
AddSmoothTriangle(const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &)MayaGeometry
AddSmoothTriangle(int, int, int, int, int, int)MayaGeometryprotected
AddTriangle(const Vector &, const Vector &, const Vector &)MayaGeometry
AddTriangle(int, int, int, int)MayaGeometryprotected
Append(const FrameScaled &)MayaGeometrySet
ApplyFrames(QVector< FrameScaled >)MayaGeometrySet
Clear()MayaGeometrySet
Collapse() constMayaGeometrySet
colorMayaGeometry
count() constMayaGeometrySetinline
CreateVectorField(const VectorField &, const double &=1.0)MayaGeometrystatic
CreateVoxel(const Voxel &, bool=false)MayaGeometrySetstatic
extrusion3new(const QString &, QVector< Vector >, QVector< QVector< Vector > >, QVector< int >, QVector< double >)MayaGeometrystatic
extrusion4new(const QString &, Vector, Vector, QVector< QVector< Vector > >)MayaGeometrystatic
extrusion5new(const QString &, Vector, Vector, QVector< QVector< Vector > >, QVector< QVector< Vector > >)MayaGeometrystatic
extrusion8new(const QString &, QVector< Vector >, double, double, double)MayaGeometrystatic
extrusion9new(const QString &, Vector, QVector< Vector >, double, double, double)MayaGeometrystatic
find_MTL_Address(const QString &url, const QString &name, QString &nameR, QString &nameA)MayaGeometry
framesMayaGeometrySetprotected
generatePlannarMapping(const Vector &dir, const double &step)MayaGeometry
generatePlannarZ_Mapping(Box2)MayaGeometry
GetBox() constMayaGeometrySet
GetColor(int, int) constMayaGeometryinline
GetColor(int) constMayaGeometryinline
GetFrames() constMayaGeometrySetinline
GetFrameScaled(int) constMayaGeometrySetinline
GetMaterial() constMayaGeometryinline
GetName() constMayaGeometrySetinline
GetNormal(int, int) constMayaGeometryinline
GetNormal(int) constMayaGeometryinline
GetStatistics() constMayaGeometrySet
GetText(int=0, bool=false) constMayaGeometrySet
GetTriangle(int) constMayaGeometry
GetTriangles() constMayaGeometry
GetUV(int, int) constMayaGeometryinline
GetUV(int) constMayaGeometryinline
GetVertex(int, int) constMayaGeometryinline
GetVertex(int) constMayaGeometryinline
indexesMayaGeometry
InverseTransform(const FrameScaled &)MayaGeometry
Load_OBJ(const QString &)MayaGeometry
matMayaGeometry
MayaGeometry()MayaGeometry
MayaGeometry(const QString &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector2 > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Mesh &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const MeshColor &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Mesh2 &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Triangle > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Vector *, int, const Vector *, int, const int *, int, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometrySet()MayaGeometrySetinline
MayaGeometrySet(const QString &, const MayaMaterial &=MayaMaterial::None)MayaGeometrySetinline
MayaGeometrySet(const QString &, const FrameScaled &, const MayaMaterial &=MayaMaterial::None)MayaGeometrySetinline
MayaGeometrySet(const MayaGeometry &)MayaGeometrySet
MayaGeometrySet(const MayaGeometry &, const FrameScaled &)MayaGeometrySet
MayaGeometrySet(const MayaGeometry &, const QVector< FrameScaled > &)MayaGeometrySet
MayaGeometrySet(const MayaGeometry &, const QVector< Vector > &)MayaGeometrySet
Merge(const MayaGeometry &)MayaGeometry
nameMayaGeometry
normalMayaGeometry
Remove(int)MayaGeometrySetinline
Rotate(const Vector &)MayaGeometrySet
Save_OBJ(const QString &) constMayaGeometry
Save_OBJ(QTextStream &, int=1, int=1, int=1) constMayaGeometry
Save_OBJ_forVUE(const QString &url) constMayaGeometry
Save_PBRT(QTextStream &) constMayaGeometry
Save_PLY(const QString &) constMayaGeometry
Save_VUE(QTextStream &out) constMayaGeometrySet
Save_VueScript(QTextStream &out) constMayaGeometrySet
Scale(const Vector &)MayaGeometrySet
SetFrames(QVector< FrameScaled >)MayaGeometrySetinline
SetMaterial(const MayaMaterial &)MayaGeometryinline
SetName(const QString &)MayaGeometrySetinline
Transform(const FrameScaled &)MayaGeometry
Translate(const Vector &)MayaGeometrySet
UVmapMayaGeometry
vertexMayaGeometry
~MayaGeometry()MayaGeometry
~MayaGeometrySet()MayaGeometrySetinline