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Maya 1.0
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This is the complete list of members for MayaGeometryStack, including all inherited members.
| AddGeometry(const MayaGeometryStack &) | MayaGeometryStack | |
| AddQuadrangle(int, int, int, int, int) | MayaGeometry | protected |
| AddSmoothTriangle(const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &) | MayaGeometry | |
| AddSmoothTriangle(int, int, int, int, int, int) | MayaGeometry | protected |
| AddTriangle(const Vector &, const Vector &, const Vector &) | MayaGeometryStack | |
| MayaGeometry::AddTriangle(int, int, int, int) | MayaGeometry | protected |
| AddTriangleOffset(int, int, int, int) | MayaGeometryStack | protected |
| Clear() | MayaGeometry | |
| color | MayaGeometry | |
| CreateVectorField(const VectorField &, const double &=1.0) | MayaGeometry | static |
| find_MTL_Address(const QString &url, const QString &name, QString &nameR, QString &nameA) | MayaGeometry | |
| generatePlannarMapping(const Vector &dir, const double &step) | MayaGeometry | |
| generatePlannarZ_Mapping(Box2) | MayaGeometry | |
| GetBox() const | MayaGeometry | |
| GetColor(int, int) const | MayaGeometry | inline |
| GetColor(int) const | MayaGeometry | inline |
| GetFrame() const | MayaGeometryStack | |
| GetMaterial() const | MayaGeometry | inline |
| GetName() const | MayaGeometry | inline |
| GetNormal(int, int) const | MayaGeometry | inline |
| GetNormal(int) const | MayaGeometry | inline |
| GetStatistics() const | MayaGeometry | |
| GetText(int=0, bool=false) const | MayaGeometry | |
| GetTriangle(int) const | MayaGeometry | |
| GetTriangles() const | MayaGeometry | |
| GetUV(int, int) const | MayaGeometry | inline |
| GetUV(int) const | MayaGeometry | inline |
| GetVertex(int, int) const | MayaGeometry | inline |
| GetVertex(int) const | MayaGeometry | inline |
| indexes | MayaGeometry | |
| InverseTransform(const FrameScaled &) | MayaGeometry | |
| Load_OBJ(const QString &) | MayaGeometry | |
| mat | MayaGeometry | |
| MayaGeometry(const QString &=QString("None"), const MayaMaterial &=MayaMaterial::None) | MayaGeometry | explicit |
| MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector2 > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const Mesh &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const MeshColor &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const Mesh2 &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const QVector< Triangle > &, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometry(const QString &, const Vector *, int, const Vector *, int, const int *, int, const MayaMaterial &=MayaMaterial::None) | MayaGeometry | |
| MayaGeometryStack() | MayaGeometryStack | |
| MayaGeometryStack(const MayaGeometry &) | MayaGeometryStack | |
| Merge(const MayaGeometry &) | MayaGeometry | |
| name | MayaGeometry | |
| normal | MayaGeometry | |
| Pop() | MayaGeometryStack | |
| PopAll() | MayaGeometryStack | |
| Push() | MayaGeometryStack | |
| Reserve(int, int, int) | MayaGeometryStack | protected |
| Rotate(const Vector &) | MayaGeometryStack | |
| Save_OBJ(const QString &) const | MayaGeometry | |
| Save_OBJ(QTextStream &, int=1, int=1, int=1) const | MayaGeometry | |
| Save_OBJ_forVUE(const QString &url) const | MayaGeometry | |
| Save_PBRT(QTextStream &) const | MayaGeometry | |
| Save_PLY(const QString &) const | MayaGeometry | |
| Scale(const Vector &) | MayaGeometryStack | |
| SetMaterial(const MayaMaterial &) | MayaGeometry | inline |
| SetName(const QString &) | MayaGeometry | inline |
| stackframe | MayaGeometryStack | protected |
| theframe | MayaGeometryStack | protected |
| Transform(const FrameScaled &) | MayaGeometryStack | |
| Translate(const Vector &) | MayaGeometryStack | |
| UVmap | MayaGeometry | |
| vertex | MayaGeometry | |
| ~MayaGeometry() | MayaGeometry | |
| ~MayaGeometryStack() | MayaGeometryStack | inline |