Maya 1.0
MayaSceneStack Member List

This is the complete list of members for MayaSceneStack, including all inherited members.

AddGeometry(const MayaGeometryStack &)MayaGeometryStack
AddGeometryToAtlas(const QString &)MayaSceneStack
AddGeometryToAtlas(const QString &, const MayaGeometry &)MayaSceneStack
AddGeometryToScene(const QString &)MayaSceneStack
AddInstanceToAtlas(const QString &, const QString &)MayaSceneStack
AddInstanceToScene(const QString &)MayaSceneStack
AddInstanceToScene(const QString &, const FrameScaled &)MayaSceneStack
AddQuadrangle(const Vector &, const Vector &, const Vector &, const Vector &)MayaGeometryStack
MayaGeometry::AddQuadrangle(int, int, int, int, int)MayaGeometryprotected
AddSmoothTriangle(const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &)MayaGeometry
AddSmoothTriangle(int, int, int, int, int, int)MayaGeometryprotected
AddTriangle(const Vector &, const Vector &, const Vector &)MayaGeometryStack
MayaGeometry::AddTriangle(int, int, int, int)MayaGeometryprotected
AddTriangleOffset(int, int, int, int)MayaGeometryStackprotected
atlasMayaSceneStackprotected
Clear()MayaGeometry
colorMayaGeometry
CreateVectorField(const VectorField &, const double &=1.0)MayaGeometrystatic
extrusion3new(const QString &, QVector< Vector >, QVector< QVector< Vector > >, QVector< int >, QVector< double >)MayaGeometrystatic
extrusion4new(const QString &, Vector, Vector, QVector< QVector< Vector > >)MayaGeometrystatic
extrusion5new(const QString &, Vector, Vector, QVector< QVector< Vector > >, QVector< QVector< Vector > >)MayaGeometrystatic
extrusion8new(const QString &, QVector< Vector >, double, double, double)MayaGeometrystatic
extrusion9new(const QString &, Vector, QVector< Vector >, double, double, double)MayaGeometrystatic
find_MTL_Address(const QString &url, const QString &name, QString &nameR, QString &nameA)MayaGeometry
generatePlannarMapping(const Vector &dir, const double &step)MayaGeometry
generatePlannarZ_Mapping(Box2)MayaGeometry
GetBox() constMayaGeometry
GetColor(int, int) constMayaGeometryinline
GetColor(int) constMayaGeometryinline
GetFrame() constMayaGeometryStack
GetMaterial() constMayaGeometryinline
GetName() constMayaGeometryinline
GetNormal(int, int) constMayaGeometryinline
GetNormal(int) constMayaGeometryinline
GetScene() constMayaSceneStack
GetStatistics() constMayaGeometry
GetText(bool=false) constMayaSceneStack
MayaGeometryStack::GetText(int=0, bool=false) constMayaGeometry
GetTriangle(int) constMayaGeometry
GetTriangles() constMayaGeometry
GetUV(int, int) constMayaGeometryinline
GetUV(int) constMayaGeometryinline
GetVertex(int, int) constMayaGeometryinline
GetVertex(int) constMayaGeometryinline
indexesMayaGeometry
InverseTransform(const FrameScaled &)MayaGeometry
Load_OBJ(const QString &)MayaGeometry
matMayaGeometry
MayaGeometry()MayaGeometry
MayaGeometry(const QString &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Vector > &, const QVector< Vector > &, const QVector< Vector2 > &, const QVector< MayaIndexVertexData > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Mesh &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const MeshColor &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Mesh2 &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const QVector< Triangle > &, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometry(const QString &, const Vector *, int, const Vector *, int, const int *, int, const MayaMaterial &=MayaMaterial::None)MayaGeometry
MayaGeometryStack()MayaGeometryStack
MayaGeometryStack(const MayaGeometry &)MayaGeometryStack
MayaSceneStack()MayaSceneStack
MayaSceneStack(const MayaGeometry &)MayaSceneStack
Merge(const MayaGeometry &)MayaGeometry
nameMayaGeometry
normalMayaGeometry
Pop()MayaGeometryStack
PopAll()MayaGeometryStack
Push()MayaGeometryStack
Reserve(int, int, int)MayaGeometryStackprotected
Rotate(const Vector &)MayaGeometryStack
Save_OBJ(const QString &) constMayaGeometry
Save_OBJ(QTextStream &, int=1, int=1, int=1) constMayaGeometry
Save_OBJ_forVUE(const QString &url) constMayaGeometry
Save_PBRT(QTextStream &) constMayaGeometry
Save_PLY(const QString &) constMayaGeometry
Scale(const Vector &)MayaGeometryStack
sceneMayaSceneStackprotected
SetMaterial(const MayaMaterial &)MayaGeometryinline
SetName(const QString &)MayaGeometryinline
stackframeMayaGeometryStackprotected
theframeMayaGeometryStackprotected
Transform(const FrameScaled &)MayaGeometryStack
Translate(const Vector &)MayaGeometryStack
UVmapMayaGeometry
vertexMayaGeometry
~MayaGeometry()MayaGeometry
~MayaGeometryStack()MayaGeometryStackinline
~MayaSceneStack()MayaSceneStackinline