Ellipse primitive.
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| | SDFEllipse2 (const Vector2 &, const double, const double) |
| | Create an ellipse2.
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virtual | ~SDFEllipse2 () |
| | Destructor.
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| double | Signed (const Vector2 &) const |
| | Compute the signed Euclidean distance function.
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| QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *) const |
| | Compute the GLSL code to render the node.
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| virtual int | Memory () const |
| | Return the size of a sub-tree.
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virtual SDFNode2 * | Copy () const |
| | Deep copy.
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| | SDFEuclidean2 () |
| | Create an Euclidean primitive.
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virtual | ~SDFEuclidean2 () |
| | Destructor.
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| SDFPrimitive2 () |
| | Create a primitive.
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virtual | ~SDFPrimitive2 () |
| | Destructor.
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| virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
| | Compute the GLSL code to compute the cost of a call to sdf.
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| virtual void | ComputeCostSigned (const Vector2 &) |
| | Compute the number of reccursive calls to Signed().
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| | SDFNode2 () |
| | Create a generic node.
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virtual | ~SDFNode2 () |
| | Destructor.
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| virtual Vector2 | Gradient (const Vector2 &) const |
| | Compute the gradient of the field.
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| virtual bool | Inside (const Vector2 &) const |
| | Check if a point is inside or outside.
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| virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
| | Compute the GLSL code to compute the gradient the sdf.
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| virtual double | K () const |
| | Return the Lipschitz constant of the node.
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Box2 | GetBox () const |
| | Return the bounding box of the node.
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virtual int | Nodes () const |
| | Compute the number of nodes in the sub-tree.
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Box2 | box = Box2::Infinity |
| | Box bounding the surface.
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double | k = 1.0 |
| | Lipschitz constant.
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int | cost = 1 |
| | Cost of the node.
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static constexpr double | Epsilon = 0.01 |
| | Small constant used for bounding volumes.
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Ellipse primitive.
,
- Author
- Lucie Fournier
◆ SDFEllipse2()
| SDFEllipse2::SDFEllipse2 |
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const Vector2 & | c, |
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const double | a, |
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const double | b ) |
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explicit |
Create an ellipse2.
- Parameters
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| c | Center. |
| a,b | Axis lengths. |
◆ GetShader()
| QString SDFEllipse2::GetShader |
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PrimitiveManager * | primitives, |
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std::list< QString > * | dependency, |
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bool * | valid_glsl ) const |
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virtual |
Compute the GLSL code to render the node.
- Author
- Hubert-Brierre Pierre
Reimplemented from SDFNode2.
◆ Memory()
| int SDFEllipse2::Memory |
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const |
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virtual |
Return the size of a sub-tree.
Reimplemented from SDFNode2.
◆ Signed()
| double SDFEllipse2::Signed |
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const Vector2 & | p | ) |
const |
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virtual |
Compute the signed Euclidean distance function.
By default compute the signed distance to the bounding box of the primitive.
- Parameters
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Reimplemented from SDFEuclidean2.