Signed Distance Fields 1.0
SDFSmoothUnion2 Class Reference

Smooth union 2 operator. More...

#include <sdf.h>

Inheritance diagram for SDFSmoothUnion2:
SDFBinary2 SDFNode2

Public Member Functions

 SDFSmoothUnion2 (SDFNode2 *, SDFNode2 *, const double &)
 Create a smooth union.
 SDFSmoothUnion2 (SDFNode2 *, SDFNode2 *, SDFNode2 *, const double &)
 Create a smooth union.
 SDFSmoothUnion2 (SDFNode2 *, SDFNode2 *, SDFNode2 *, SDFNode2 *, const double &)
 Create a smooth union.
virtual ~SDFSmoothUnion2 ()
 Destructor.
double Signed (const Vector2 &) const
 Compute the signed distance.
QString GetShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to render the node.
virtual int Memory () const
 Return the size of a sub-tree.
virtual SDFNode2Copy () const
 Deep copy.
Public Member Functions inherited from SDFBinary2
 SDFBinary2 (SDFNode2 *, SDFNode2 *)
 Create a binary node2.
virtual ~SDFBinary2 ()
 Recursively destroy the sub-trees.
int Nodes () const
 Compute the number of nodes in the sub-tree.
virtual void SetShaderId (PrimitiveManager &primitives)
 Set up an id for generating GLSL code.
virtual void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetCostShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the cost of a call to sdf.
virtual void ComputeCostSigned (const Vector2 &)
 Compute the number of reccursive calls to Signed().
Public Member Functions inherited from SDFNode2
 SDFNode2 ()
 Create a generic node.
virtual ~SDFNode2 ()
 Destructor.
virtual Vector2 Gradient (const Vector2 &) const
 Compute the gradient of the field.
virtual bool Inside (const Vector2 &) const
 Check if a point is inside or outside.
void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetGradientShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the gradient the sdf.
virtual QJsonValue ToJson () const
 Conversion to JavaScript Object Notation.
virtual double K () const
 Return the Lipschitz constant of the node.
Box2 GetBox () const
 Return the bounding box of the node.

Protected Attributes

double smooth
 Smoothing distance.
Protected Attributes inherited from SDFBinary2
SDFNode2e [2] = { nullptr,nullptr }
 Sub-trees.
Protected Attributes inherited from SDFNode2
Box2 box = Box2::Infinity
 Box bounding the surface.
double k = 1.0
 Lipschitz constant.
int cost = 1
 Cost of the node.

Additional Inherited Members

Static Public Member Functions inherited from SDFNode2
static SDFNode2FromJson (const QJsonValue &json)
 Conversion from JavaScript Object Notation.
Static Protected Attributes inherited from SDFNode2
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.

Detailed Description

Smooth union 2 operator.

Author
Lucie Fournier

Constructor & Destructor Documentation

◆ SDFSmoothUnion2() [1/3]

SDFSmoothUnion2::SDFSmoothUnion2 ( SDFNode2 * a,
SDFNode2 * b,
const double & s )
explicit

Create a smooth union.

Resembles the blending operator of the BlobTree.

Parameters
a,bSub-trees.
sSmoothing distance.

◆ SDFSmoothUnion2() [2/3]

SDFSmoothUnion2::SDFSmoothUnion2 ( SDFNode2 * a,
SDFNode2 * b,
SDFNode2 * c,
const double & s )
explicit

Create a smooth union.

Parameters
a,b,cSub-trees.
sSmoothing distance.

◆ SDFSmoothUnion2() [3/3]

SDFSmoothUnion2::SDFSmoothUnion2 ( SDFNode2 * a,
SDFNode2 * b,
SDFNode2 * c,
SDFNode2 * d,
const double & s )
explicit

Create a smooth union.

Parameters
a,b,c,dSub-trees.
sSmoothing distance.

Member Function Documentation

◆ GetShader()

QString SDFSmoothUnion2::GetShader ( PrimitiveManager & primitives,
std::list< QString > & dependency,
bool & valid_glsl ) const
virtual

Compute the GLSL code to render the node.

Author
Hubert-Brierre Pierre

Reimplemented from SDFNode2.

◆ Memory()

int SDFSmoothUnion2::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFNode2.

◆ Signed()

double SDFSmoothUnion2::Signed ( const Vector2 & p) const
virtual

Compute the signed distance.

Parameters
pPoint.

Reimplemented from SDFNode2.