Speaker: Fabrice Jaillet
Our main goal is to use computer modeling methods (e.g.
tetrahedra, implicit surfaces, particle system) to obtain
realistic models of internal human organs. However, our
approach may be applied to any domain requiring
physically-based modeling. As an application, we gather
medical, physical and computing data to develop a
personalized simulation of moving and deforming organs, with
special interest on breathing simulation. Most often, the
internal (organ deformation) or external (collision between
organs) interactions are implemented using discrete or
continuous laws. To perform realistic simulations, it is
necessary to understand the relation between parameters of
the potential and the physical physiological and/or
biomechanical properties of the material under studies. This
will permit as well to incorporate heterogeneity and
anisotropy in the environment.
physically based modeling, soft organs, discrete modeling.