Coord() | Coord | [inline] |
Coord(float x, float y, float z) | Coord | [inline] |
getX() | Coord | [inline] |
getY() | Coord | [inline] |
getZ() | Coord | [inline] |
max(Coord a, Coord b) | Coord | [friend] |
min(Coord a, Coord b) | Coord | [friend] |
operator *(float alpha) | Coord | [inline] |
operator+(Coord a, Coord b) | Coord | [friend] |
operator+=(Coord b) | Coord | [inline] |
operator-(const Coord &b) const | Coord | [inline] |
operator-(Coord a, Coord b) | Coord | [friend] |
operator-=(Coord b) | Coord | [inline] |
operator=(Coord b) | Coord | [inline] |
Vect3D::operator=(const Vect3D &vect3d) | Vect3D | [inline, private] |
setX(float x) | Coord | [inline] |
setY(float y) | Coord | [inline] |
setZ(float z) | Coord | [inline] |
Vect3D() | Vect3D | [inline, private] |
Vect3D(float x, float y, float z) | Vect3D | [inline, private] |
Vect3D(const Vect3D &vect3d) | Vect3D | [inline, private] |
x1 | Vect3D | [private] |
x2 | Vect3D | [private] |
x3 | Vect3D | [private] |
~Coord() | Coord | [inline] |
~Vect3D() | Vect3D | [inline, private] |