Fichier de scène : collision cube / sol
<Node name="root" dt="0.02" showBehaviorModels="1"
showCollisionModels="0" showMappings="0" showForceFields="1">
<Object type="CollisionPipeline" verbose="0" draw="0"/>
<Object type="BruteForceDetection" name="N2" />
<Object type="ProximityIntersection" name="Proximity"
alarmDistance="0.8" contactDistance="0.5" />
<Object type="CollisionResponse" name="Response" contact="default"/>
<Object type="CollisionGroup" name="Group" />
<Node name="cubeFEM">
<Object type="CGImplicit" iterations="25"/>
<Object type="MechanicalObject"
filename="VisualModels/smCube125.obj"/>
<Object type="UniformMass" mass="0.25"/>
<Object type="RegularGrid"
nx="5" ny="5" nz="5"
xmin="-3.5" xmax="3.5"
ymin="-3.5" ymax="3.5"
zmin="-3.5" zmax="3.5"
/>
<Object type="TetrahedronFEMForceField"
name="FEM" youngModulus="25" poissonRatio="0.3"
computeGlobalMatrix="false" updateStiffnessMatrix="false"
method="large"/>
<Node name="Visu">
<Object type="OglModel" name="Visual"
filename="VisualModels/smCube125.obj" color="red"/>
<Object type="SurfaceIdentityMapping"
object1="../.." object2="Visual" />
</Node>
<Node name="Surf">
<Object type="Triangle" />
<Object type="Line" />
</Node>
</Node>
<Node name="Floor">
<Object type="Mesh" filename="CollisionModels/floor3.obj"/>
<Object type="MechanicalObject" dy="-10" scale="0.75" />
<Object type="Triangle" name="FloorTriangle" static="1" />
<Object type="Line" name="FloorLine" static="1" />
<Object type="OglModel" name="FloorV"
filename="CollisionModels/floor3.obj"
texturename="VisualModels/brushed_metal.bmp"
scaleTex="0.2" dy="-10" scale="0.75" />
</Node>
</Node>