Fichier de scène : collision cube / sol

<Node name="root"  dt="0.02" showBehaviorModels="1" 
showCollisionModels="0" showMappings="0" showForceFields="1">

	<Object type="CollisionPipeline" verbose="0" draw="0"/>
	<Object type="BruteForceDetection" name="N2" />
	<Object type="ProximityIntersection" name="Proximity" 
          alarmDistance="0.8" contactDistance="0.5" />
	<Object type="CollisionResponse" name="Response" contact="default"/>
	<Object type="CollisionGroup" name="Group" />

	<Node name="cubeFEM">
		<Object type="CGImplicit" iterations="25"/>
		<Object type="MechanicalObject" 
                filename="VisualModels/smCube125.obj"/>
		<Object type="UniformMass" mass="0.25"/>
		<Object type="RegularGrid"
				nx="5" ny="5" nz="5"
				xmin="-3.5" xmax="3.5"
				ymin="-3.5" ymax="3.5"
				zmin="-3.5" zmax="3.5"
		/>

		<Object type="TetrahedronFEMForceField" 
                name="FEM" youngModulus="25" poissonRatio="0.3" 
                computeGlobalMatrix="false" updateStiffnessMatrix="false" 
                method="large"/>

		<Node name="Visu">
		   <Object type="OglModel" name="Visual" 
                         filename="VisualModels/smCube125.obj" color="red"/>
                   <Object type="SurfaceIdentityMapping" 
                         object1="../.." object2="Visual" />

		</Node>

		<Node name="Surf">
		   <Object type="Triangle" />
		   <Object type="Line" />
		</Node>
	</Node>

	<Node name="Floor">
		<Object type="Mesh" filename="CollisionModels/floor3.obj"/>
		<Object type="MechanicalObject" dy="-10" scale="0.75" />
		<Object type="Triangle" name="FloorTriangle" static="1" />
		<Object type="Line" name="FloorLine" static="1" />
		<Object type="OglModel" name="FloorV" 
                  filename="CollisionModels/floor3.obj" 
                  texturename="VisualModels/brushed_metal.bmp" 
                  scaleTex="0.2" dy="-10" scale="0.75" />
	</Node>

</Node>