The 5/10 method: a method for designing educational games
|Johan Jeuring||Rick van Rooij||Nicolas Pronost|
|Utrecht University, The NetherlandsDepartment of Information and Computing Sciences||Utrecht University, The NetherlandsDepartment of Information and Computing Sciences||Utrecht University, The NetherlandsVirtual Human Technology Lab|
|Open Universiteit NederlandFaculty of Computer Science|
Serious games may improve understanding, involvement, engagement, reasoning and inquiry, and have been successfully used in schools. Recent studies show that serious games are sometimes misused, and not always easy to integrate in an instructional environment. It is often unclear how a game contributes to student learning, or how it should be used in a course. This paper proposes a method to support the analysis, design, development, and use of serious games in education. The method combines the widely used design model ADDIE with the instructional design method '10 steps to complex learning'. The method is applied in the development of the Moth game, which supports learning optics at the level of high school physics.
Poster paper presented at Games and Learning Alliance conference (GALA) 2013 Download paper Download poster