I create and simulate realistic 3D scenes, natural and urban, at the scale of a landscape and sometimes of a planet. The work sits where three requirements pull against each other: scale, physical plausibility, and the authoring control without which a model is of no use to the artist or the scientist who has to steer it. It is built with the people whose object it borrows, geomorphologists, forest ecologists, archaeologists and game studios, and it reaches production through long-standing industrial partnerships.
Beyond doctoral supervision, around fifteen Master 1 projects and some fifteen Master 2, final-year or L3 research internships since 2014, together with three to five undergraduate internships and two to five apprentices a year.
Annual load between 250 and 280 hours over the period, reaching 360 hours in the last two years, before any reduction granted for administrative responsibilities and excluding the supervision of internships and projects. Course titles group the equivalent DUT and BUT modules together, the two programmes having been merged by the 2021 national reform.