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Research code
Private: access restricted to Arches team of the LIRIS laboratory.
Our team works on innovative methods to generate realistic Virtual Worlds. Our research encompasses procedural generation, ecosystem simulation, terrain synthesis, cloudscapes generation, and river simulation.
Arches is a platform for the simulation and procedural generation of complex virtual worlds. It It gathers and combines the developments of the GEOMOD (2008-2020) and ORIGAMI (2020-2024) team at LIRIS on virtual worlds. Arches runs on Windows, Linux and Mac OS, and builds on the Qt6 library for the creation of the user interface. The platform includes multiple tools for modeling and rendering large landscapes with many details. The results can be used directly in professional software such as Autodesk Maya or Vue from E-on software.
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Architecture
Arches encompass several libraries, coded in C++ 17/C++ 20. Libraries are not publicly available. The online documentation can be found here:
Core C++ / GLSL
Core A framework for core classes. 107543
Maya Realtime visualization of meshes. 14018 / 2948
Implicit surfaces
Blob The BlobTree model, an hierarchical implicit surface construction tree. 16054
Signed Signed distance fields construction tree. 29321 / 360
Terrains
Heightfield Digital elevation models and processing. 14341 / 2996
Analysis Heightfield analysis and metrics. 9159
Terra Procedural primitives for modeling elevation terrains. 4456
Path Anisotropic shortest path. 2726
Arches Hybrid implicit - layered stack representation for volumetric terrains. 4064 -
Papers
Most papers written since 1996 are based on this code.