Core 1.0
Vector Member List

This is the complete list of members for Vector, including all inherited members.

Abs(const Vector &u)Vectorfriend
Aligned(const Vector &u, const Vector &v)Vectorfriend
Angle(const Vector &) constVector
Bilinear(const Vector &, const Vector &, const Vector &, const Vector &, const double &, const double &)Vectorinlinestatic
cVectorprotected
Clamp(const Vector &x, const Vector &a, const Vector &b)Vectorfriend
Coplanar(const Vector &, const Vector &, const Vector &, const double &=1.0e-6)Vectorstatic
Coplanar(const Vector &, const Vector &, const Vector &, const Vector &, const double &=1.0e-6)Vectorstatic
Cosine(const Vector &u, const Vector &v)Vectorfriend
Equal(const Vector &, const Vector &, const double &=0.0001)Vectorstatic
Floor() constVectorinline
Fract() constVectorinline
FromString(QString)Vectorstatic
Inverse() constVectorinline
Lerp(const Vector &a, const Vector &b, const double &t)Vectorfriend
Max() constVectorinline
Max(const Vector &, const Vector &)Vectorinlinestatic
MaxIndex() constVectorinline
Min(const Vector &, const Vector &)Vectorinlinestatic
MinIndex() constVectorinline
Mod(const Vector &, const Vector &)Vectorinlinestatic
Norm(const Vector &u)Vectorfriend
Normalize(Vector &u)Vectorfriend
Normalized(const Vector &u)Vectorfriend
NormInfinity(const Vector &u)Vectorfriend
NullVectorstatic
Octant(const Vector &) constVector
operator!=(const Vector &u, const Vector &v)Vectorfriend
operator*(const Vector &u, const Vector &v)Vectorfriend
operator*(const Vector &u, double a)Vectorfriend
operator*(const double &a, const Vector &v)Vectorfriend
operator*=(const Vector &)Vectorinline
operator*=(const double &)Vectorinline
operator+() constVectorinline
operator+(const Vector &u, const Vector &v)Vectorfriend
operator+=(const Vector &)Vectorinline
operator-() constVectorinline
operator-(const Vector &u, const Vector &v)Vectorfriend
operator-=(const Vector &)Vectorinline
operator/(const Vector &u, double a)Vectorfriend
operator/(const Vector &u, const Vector &v)Vectorfriend
operator/=(const Vector &)Vectorinline
operator/=(const double &)Vectorinline
operator<(const Vector &u, const Vector &v)Vectorfriend
operator<<(std::ostream &s, const Vector &u)Vectorfriend
operator<=(const Vector &u, const Vector &v)Vectorfriend
operator==(const Vector &u, const Vector &v)Vectorfriend
operator>(const Vector &u, const Vector &v)Vectorfriend
operator>=(const Vector &u, const Vector &v)Vectorfriend
operator[](int)Vectorinline
operator[](int) constVectorinline
Orthogonal() constVector
Orthonormal(Vector &, Vector &) constVector
Polar(const double &, const double &)Vectorinlinestatic
Pow(const double &) constVectorinline
RandomOrthonormal(Vector &, Vector &) constVector
Scaled(const Vector &) constVectorinline
SetMinMax(const Vector &, Vector &, Vector &)Vectorstatic
Sine(const Vector &u, const Vector &v)Vectorfriend
Slope(const Vector &, const Vector &)Vectorinlinestatic
Solve(const Vector &, const Vector &, const double &, const double &)Vectorinlinestatic
Sort() constVector
SquaredNorm(const Vector &u)Vectorfriend
Swap(Vector &a, Vector &b)Vectorfriend
Swap(Vector *&a, Vector *&b)Vectorfriend
ToGLSL() constVector
ToString(int=6) constVector
Trilinear(const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const Vector &, const double &, const double &, const double &)Vectorstatic
Vector()Vectorinline
Vector(const double &)Vectorinlineexplicit
Vector(const double &, const double &, const double &)Vectorinlineexplicit
XVectorstatic
YVectorstatic
ZVectorstatic