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Heightfield 1.0
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Musgrave's original ridged multifractal terrain model. More...
#include <analyticfield.h>
Public Member Functions | |
| AnalyticMusgrave (const double &, const double &, const double &, const double &, int, const double &, const double &, const Vector2 &=Vector2::Null) | |
| Constructor. | |
| double | Value (const Vector2 &) const |
| Compute the field function. | |
Public Member Functions inherited from AnalyticHeightField | |
| AnalyticHeightField () | |
| Empty. | |
| virtual double | Height (const Vector2 &) const |
| Compute elevation at a given point. | |
| virtual Vector | Normal (const Vector2 &) const |
| Compute the normal to the field. | |
| HeightField | CreateHeightField (const Box2 &, int, int) const |
| Create a HeightField given an input domain. | |
| double | Slope (const Vector2 &) const |
| Compute the slope at a given point. | |
| double | AverageSlope (const Vector2 &, int=8) const |
| Compute the average slope at a given point. | |
| double | Slope (const Vector2 &, const Vector2 &) const |
| Compute the slope in a given direction and at a given point. | |
| QVector< double > | Cross (const Vector2 &, const Vector2 &, int) const |
| Compute the elevation along a segment. | |
Static Public Member Functions | |
| static double | Ridge (double) |
| Musgrave ridge function. | |
Static Public Member Functions inherited from AnalyticHeightField | |
| static double | Ridge (const double &, const double &=0.0) |
| Ridge function. | |
Protected Attributes | |
| double | z0 |
| Base noise function, the same for all Musgrave fractal terrains. | |
| double | amp |
| Amplitude. | |
| double | wave |
| Wavelength. | |
| double | lacunarity |
| Hurst exponent. | |
| int | octaves |
| Number of octaves. | |
Additional Inherited Members | |
Static Protected Attributes inherited from AnalyticHeightField | |
| static double | Epsilon = 1e-6 |
| Epsilon value used for gradient computation. | |
Musgrave's original ridged multifractal terrain model.
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explicit |
Constructor.
| z | Constant (base) elevation. |
| a | Vertical scaling factor. |
| wave | Starting wavelength. |
| lacunarity | Lacunarity. |
| o | Number of signals. |
| gain | Gain. |
| H | Hurst exponent. |
| tt | Offset vector. |
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inlinestatic |
Musgrave ridge function.
Should be applied to a noise function value. Ridges are created by taking the absolute value of the input signal, and squaring the result to amplify the ridged effect.
| y | Signal, should be a noise value in [-1,1]. |
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virtual |
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protected |
Base noise function, the same for all Musgrave fractal terrains.
Base elevation.