Signed Distance Fields 1.0
SDFExtrusionNoise Member List

This is the complete list of members for SDFExtrusionNoise, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
bSDFExtrusionNoiseprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFExtrusionNoisevirtual
costSDFNodeprotected
curveSDFExtrusionNoiseprotected
EpsilonSDFNodeprotectedstatic
GetBox() constSDFNode
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
Gradient(const Vector &) constSDFNodevirtual
Inside(const Vector &) constSDFNodevirtual
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFExtrusionNoisevirtual
Nodes() constSDFExtrusionNoisevirtual
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
SDFExtrusionNoise(SDFQuadricCurveSetThick2 *, double=0.0, double=1.0, const SimplexTurbulence &=SimplexTurbulence(0.0, 1.0, 1.0))SDFExtrusionNoiseexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFExtrusionNoisevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
turbSDFExtrusionNoiseprotected
~SDFExtrusionNoise()SDFExtrusionNoisevirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual