Signed Distance Fields 1.0
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Generic primitives. More...
#include <sdf.h>
Public Member Functions | |
SDFPrimitive () | |
Create a primitive. | |
virtual | ~SDFPrimitive () |
Destructor. | |
virtual double | Signed (const Vector &) const |
Compute the signed distance function. | |
virtual void | ComputeCostSigned (const Vector &) |
Compute the number of reccursive calls to Signed(). | |
virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the cost of a call to sdf. | |
virtual QString | GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const |
Compute the GLSL code to compute the material of the object. | |
void | setShaderMaterial (ShaderMaterial *) |
Set the material of the primitive for the glsl code. | |
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SDFNode () | |
Create a generic node. | |
virtual | ~SDFNode () |
Destructor. | |
virtual double | BID (const Vector &) const |
Compute a lower bound of the signed distance. | |
virtual Vector | Gradient (const Vector &) const |
Compute the gradient of the field. | |
virtual bool | Inside (const Vector &) const |
Check if a point is inside or outside. | |
virtual Color | GetColor (const Vector &) const |
Computes the color. | |
virtual int | Memory () const |
Return the size of a sub-tree. | |
virtual double | K () const |
Return the Lipschitz constant of the node. | |
virtual double | K (const Box &) const |
Return the local Lipschitz constant. | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual int | Nodes () const |
Compute the number of nodes in the sub-tree. | |
virtual QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to render the node. | |
virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
Compute the GLSL code to compute the gradient the sdf. | |
virtual void | ComputeCostBID (const Vector &) |
Compute the number of reccursive calls to BID() and Signed(). | |
Additional Inherited Members | |
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static void | ResetReccursiveCalls () |
Reset the reccursive call property of the tree. | |
static int | ReccursiveCalls () |
Returns the number of reccursive calls to Value() and BID(). | |
static void | addReccursiveCalls (int) |
Add a nulber to the nbreccursiveCalls. | |
static SDFNode * | Stalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) |
Procedural parameterized stalactite. | |
static SDFNode * | SpherePieces () |
Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction. | |
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Box | box = Box::Infinity |
Box bounding the surface. | |
double | k = 1.0 |
Lipschitz constant. | |
int | cost = 1 |
Relative computation cost. | |
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static constexpr double | Epsilon = 0.01 |
Small constant used for bounding volumes. | |
static int | reccursiveCalls = 0 |
Recursive calls to BID or Value. | |
Generic primitives.
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virtual |
Compute the number of reccursive calls to Signed().
Reimplemented from SDFNode.
Reimplemented in SDFExtrusionAxis, SDFExtrusionQuadric, and SDFFromPlanar.
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virtual |
Compute the GLSL code to compute the cost of a call to sdf.
Reimplemented from SDFNode.
Reimplemented in SDF3DNoisePrimitive, SDFConvex, SDFExtrusionAxis, SDFExtrusionQuadric, SDFFromPlanar, SDFPlane, SDFTerrainLoD, SDFTerrainLoDContinuous, and SDFTerrainLoDContinuousBEIS.
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virtual |
Compute the GLSL code to compute the material of the object.
Reimplemented from SDFNode.
Reimplemented in SDFTerrainLoDContinuous.
void SDFPrimitive::setShaderMaterial | ( | ShaderMaterial * | new_shader_material | ) |
Set the material of the primitive for the glsl code.
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virtual |
Compute the signed distance function.
By default compute the signed distance to the bounding box of the primitive.
p | Point. |
Reimplemented from SDFNode.
Reimplemented in SDF3DNoisePrimitive, SDFBlob, SDFBox, SDFBoxOpt, SDFBubble, SDFCage, SDFCapsule, SDFCircleArc, SDFCone, SDFConvex, SDFConvexSmooth, SDFCubicCurve, SDFCuboctahedron, SDFCylinder, SDFCylinderCage, SDFCylinderNoise, SDFDisc, SDFDodecahedron, SDFEgg, SDFEuclidean, SDFExtrudedEllipse, SDFExtrusionAxis, SDFExtrusionCubic, SDFExtrusionInterpolation, SDFExtrusionNoise, SDFExtrusionQuadric, SDFHeightField, SDFHemiSphere, SDFHemiSphereDisc, SDFHexagonal, SDFHyperDisc, SDFHyperEdge, SDFHyperEllipsoid, SDFHyperSphere, SDFHyperTorus, SDFIcosahedron, SDFIcosidodecahedron, SDFLens, SDFLink, SDFMesh, SDFMeshClamped, SDFOctahedron, SDFPlane, SDFPolygonExtruded, SDFPyramid, SDFQuadricCurve, SDFQuadricCurveNoise, SDFQuadricCylinder, SDFQuadricSweptSphere, SDFQuadricTube, SDFRectangle, SDFRevolution, SDFRhombicDodecahedron, SDFRotational, SDFScales, SDFSector, SDFSegment, SDFSegmentNoiseRadial, SDFSlab, SDFSorQuadricTube, SDFSphere, SDFSphereCage, SDFSphereNoiseRadial, SDFSpheroid, SDFTerrain, SDFTerrainLoD, SDFTerrainLoDContinuous, SDFTerrainLoDContinuousBEIS, SDFTestHeightfieldBinaire, SDFTetra, SDFTorus, SDFTriangle, SDFTubular, SDFVerticalCylinder, SDFVirtualHeightField, SDFVoronoi, and SDFVoxel.