Signed Distance Fields 1.0
SDFIcosahedron Member List

This is the complete list of members for SDFIcosahedron, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constIcosahedronprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
cIcosahedronprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFIcosahedronvirtual
costSDFNodeprotected
edgeIcosahedronprotectedstatic
EpsilonSDFNodeprotectedstatic
faceIcosahedronprotectedstatic
SDFPrimitive::GetBox() constSDFNode
Icosahedron::GetBox() constIcosahedronprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetPlane(int) constIcosahedronprotected
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFIcosahedronvirtual
Gradient(const Vector &) constSDFNodevirtual
Icosahedron(const Vector &, const double &)Icosahedronprotected
Icosahedron(const double &=1.0)Icosahedronprotected
SDFPrimitive::Inside(const Vector &) constSDFNodevirtual
Icosahedron::Inside(const Vector &) constIcosahedronprotected
Intersect(const Ray &, double &, double &, int &, int &) constIcosahedronprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFIcosahedronvirtual
Nodes() constSDFNodevirtual
Normal(int) constIcosahedronprotected
normalIcosahedronprotectedstatic
PhiIcosahedronprotectedstatic
rIcosahedronprotected
R2Icosahedronprotectedstatic
Radius() constIcosahedronprotected
RandomInside(Random &=Random::R239) constIcosahedronprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
SDFIcosahedron(const Vector &, const double &)SDFIcosahedronexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFIcosahedronvirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Vertex(int) constIcosahedronprotected
Vertex(int, int) constIcosahedronprotected
vertexIcosahedronprotectedstatic
VertexEdgeIndex(int, int)Icosahedronprotectedstatic
VertexIndex(int, int)Icosahedronprotectedstatic
Volume() constIcosahedronprotected
~SDFIcosahedron()SDFIcosahedronvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual