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| | SDFNoise2 (SDFNode2 *, double, double) |
| | Creates a noise field.
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virtual | ~SDFNoise2 () |
| | Destructor.
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| double | Signed (const Vector2 &) const |
| | Compute the signed distance.
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| virtual int | Memory () const |
| | Return the size of a sub-tree.
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virtual SDFNode2 * | Copy () const |
| | Deep copy.
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| | SDFUnary2 (SDFNode2 *) |
| | Create an unary planar node.
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virtual | ~SDFUnary2 () |
| | Destroy the sub-tree.
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| virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
| | Compute the GLSL code to compute the cost of a call to sdf.
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| virtual void | ComputeCostSigned (const Vector2 &) |
| | Compute the number of reccursive calls to Signed().
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| virtual double | K () const |
| | Return the Lipschitz constant of the node.
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| virtual int | Nodes () const |
| | Compute the number of nodes in the sub-tree.
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| | SDFNode2 () |
| | Create a generic node.
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virtual | ~SDFNode2 () |
| | Destructor.
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| virtual Vector2 | Gradient (const Vector2 &) const |
| | Compute the gradient of the field.
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| virtual bool | Inside (const Vector2 &) const |
| | Check if a point is inside or outside.
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| virtual QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
| | Compute the GLSL code to render the node.
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| virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
| | Compute the GLSL code to compute the gradient the sdf.
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Box2 | GetBox () const |
| | Return the bounding box of the node.
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