Signed Distance Fields 1.0
SDFNoise2 Class Reference

Noise field. More...

#include <sdf.h>

Inheritance diagram for SDFNoise2:
SDFUnary2 SDFNode2

Public Member Functions

 SDFNoise2 (SDFNode2 *, double, double)
 Creates a noise field.
virtual ~SDFNoise2 ()
 Destructor.
double Signed (const Vector2 &) const
 Compute the signed distance.
virtual int Memory () const
 Return the size of a sub-tree.
virtual SDFNode2Copy () const
 Deep copy.
Public Member Functions inherited from SDFUnary2
 SDFUnary2 (SDFNode2 *)
 Create an unary planar node.
virtual ~SDFUnary2 ()
 Destroy the sub-tree.
virtual void SetShaderId (PrimitiveManager &primitives)
 Set up an id for generating GLSL code.
virtual void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetCostShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the cost of a call to sdf.
virtual void ComputeCostSigned (const Vector2 &)
 Compute the number of reccursive calls to Signed().
virtual double K () const
 Return the Lipschitz constant of the node.
virtual int Nodes () const
 Compute the number of nodes in the sub-tree.
Public Member Functions inherited from SDFNode2
 SDFNode2 ()
 Create a generic node.
virtual ~SDFNode2 ()
 Destructor.
virtual Vector2 Gradient (const Vector2 &) const
 Compute the gradient of the field.
virtual bool Inside (const Vector2 &) const
 Check if a point is inside or outside.
void ResetShaderId ()
 Reset the id for generating GLSL code.
virtual QString GetShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to render the node.
virtual QString GetGradientShader (PrimitiveManager &, std::list< QString > &, bool &) const
 Compute the GLSL code to compute the gradient the sdf.
virtual QJsonValue ToJson () const
 Conversion to JavaScript Object Notation.
Box2 GetBox () const
 Return the bounding box of the node.

Additional Inherited Members

Static Public Member Functions inherited from SDFNode2
static SDFNode2FromJson (const QJsonValue &json)
 Conversion from JavaScript Object Notation.
Protected Attributes inherited from SDFUnary2
SDFNode2e = nullptr
 Sub-tree.
Protected Attributes inherited from SDFNode2
Box2 box = Box2::Infinity
 Box bounding the surface.
double k = 1.0
 Lipschitz constant.
int cost = 1
 Cost of the node.
Static Protected Attributes inherited from SDFNode2
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.

Detailed Description

Noise field.

Author
Lucie Fournier

Constructor & Destructor Documentation

◆ SDFNoise2()

SDFNoise2::SDFNoise2 ( SDFNode2 * n,
double a,
double w )
explicit

Creates a noise field.

Parameters
nSub-tree.
wWavelength.
aAmplitude.

Member Function Documentation

◆ Memory()

int SDFNoise2::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFNode2.

◆ Signed()

double SDFNoise2::Signed ( const Vector2 & p) const
virtual

Compute the signed distance.

Parameters
pPoint.

Reimplemented from SDFUnary2.