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Signed Distance Fields 1.0
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This is the complete list of members for SDFSpheroid, including all inherited members.
| A() const | Spheroid | protected |
| addReccursiveCalls(int) | SDFNode | static |
| axis | Spheroid | protected |
| B() const | Spheroid | protected |
| b | Spheroid | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| c | Spheroid | protected |
| Center() const | Spheroid | protected |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFSpheroid | virtual |
| cost | SDFNode | protected |
| Epsilon | SDFNode | protectedstatic |
| GetAxis() const | Spheroid | protected |
| SDFPrimitive::GetBox() const | SDFNode | |
| Spheroid::GetBox() const | Spheroid | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFSpheroid | virtual |
| GetSphere() const | Spheroid | protected |
| Gradient(const Vector &) const | SDFNode | virtual |
| iab | SDFSpheroid | protected |
| Inside(const Vector &) const | SDFNode | virtual |
| Intersect(const Ray &, double &, double &) const | Spheroid | protected |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Memory() const | SDFSpheroid | virtual |
| Nodes() const | SDFNode | virtual |
| R(const Vector &) const | Spheroid | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| ResetReccursiveCalls() | SDFNode | static |
| Rotated(const Matrix &) const | Spheroid | protected |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| SDFSpheroid(const Vector &, const Vector &, const double &, const double &) | SDFSpheroid | explicit |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Signed(const Vector &) const | SDFSpheroid | virtual |
| SpherePieces() | SDFNode | static |
| Spheroid() | Spheroid | protected |
| Spheroid(const Vector &, const Vector &, const double &, const double &) | Spheroid | protected |
| Spheroid(const Vector &, const Vector &, const double &) | Spheroid | protected |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Translated(const Vector &) const | Spheroid | protected |
| Value(const Vector &) const | Spheroid | protected |
| Volume() const | Spheroid | protected |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |
| ~SDFSpheroid() | SDFSpheroid | virtual |
| ~Spheroid() | Spheroid | protected |