Signed Distance Fields 1.0
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This is the complete list of members for SDFSpheroid, including all inherited members.
A() const | Spheroid | protected |
addReccursiveCalls(int) | SDFNode | static |
axis | Spheroid | protected |
B() const | Spheroid | protected |
b | Spheroid | protected |
BID(const Vector &) const | SDFNode | virtual |
box | SDFNode | protected |
c | Spheroid | protected |
Center() const | Spheroid | protected |
ComputeCostBID(const Vector &) | SDFNode | virtual |
ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
Copy() const | SDFSpheroid | virtual |
cost | SDFNode | protected |
Epsilon | SDFNode | protectedstatic |
GetAxis() const | Spheroid | protected |
SDFPrimitive::GetBox() const | SDFNode | |
Spheroid::GetBox() const | Spheroid | protected |
GetColor(const Vector &) const | SDFNode | virtual |
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFSpheroid | virtual |
GetSphere() const | Spheroid | protected |
Gradient(const Vector &) const | SDFNode | virtual |
iab | SDFSpheroid | protected |
Inside(const Vector &) const | SDFNode | virtual |
Intersect(const Ray &, double &, double &) const | Spheroid | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Memory() const | SDFSpheroid | virtual |
Nodes() const | SDFNode | virtual |
R(const Vector &) const | Spheroid | protected |
ReccursiveCalls() | SDFNode | static |
reccursiveCalls | SDFNode | protectedstatic |
ResetReccursiveCalls() | SDFNode | static |
Rotated(const Matrix &) const | Spheroid | protected |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
SDFSpheroid(const Vector &, const Vector &, const double &, const double &) | SDFSpheroid | explicit |
setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
Signed(const Vector &) const | SDFSpheroid | virtual |
SpherePieces() | SDFNode | static |
Spheroid() | Spheroid | protected |
Spheroid(const Vector &, const Vector &, const double &, const double &) | Spheroid | protected |
Spheroid(const Vector &, const Vector &, const double &) | Spheroid | protected |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
Translated(const Vector &) const | Spheroid | protected |
Value(const Vector &) const | Spheroid | protected |
Volume() const | Spheroid | protected |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |
~SDFSpheroid() | SDFSpheroid | virtual |
~Spheroid() | Spheroid | protected |