Signed Distance Fields 1.0
SDFTerrainLoD Member List

This is the complete list of members for SDFTerrainLoD, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
amplitudesSDFTerrainLoDprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFTerrainLoDvirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
frequencesSDFTerrainLoDprotected
FromJson(const QJsonValue &json)SDFNodestatic
GetBox() constSDFNode
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager &, std::list< QString > &, bool &) constSDFTerrainLoDvirtual
GetGradientShader(PrimitiveManager &, std::list< QString > &, bool &) constSDFNodevirtual
GetMaterialShader(PrimitiveManager &, std::list< QString > &, bool &) constSDFPrimitivevirtual
GetShader(PrimitiveManager &, std::list< QString > &, bool &) constSDFTerrainLoDvirtual
Gradient(const Vector &) constSDFNodevirtual
idSDFNodeprotected
Inside(const Vector &) constSDFNodevirtual
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
loddistancesSDFTerrainLoDprotected
lodheightsSDFTerrainLoDprotected
Memory() constSDFTerrainLoDvirtual
Nodes() constSDFNodevirtual
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
ResetShaderId()SDFNode
rotationsSDFTerrainLoDprotected
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFTerrainLoD(std::vector< double >, std::vector< double >, std::vector< double >, std::vector< double >)SDFTerrainLoDexplicit
SetShaderId(PrimitiveManager &)SDFNodevirtual
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFTerrainLoDvirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
ToJson() constSDFNodevirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFTerrainLoD()SDFTerrainLoDvirtual