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Signed Distance Fields 1.0
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Euclidean signed distance field for a triangle. More...
#include <sdf.h>
Public Member Functions | |
| SDFTriangle2 (const Vector2 &, const Vector2 &, const Vector2 &) | |
| Create a convex primitive from a set of points. | |
| SDFTriangle2 (const Triangle2 &) | |
| Create a triangle primitive. | |
| virtual | ~SDFTriangle2 () |
| Destructor. | |
| virtual double | Signed (const Vector2 &) const |
| Compute the signed Euclidean distance function. | |
| virtual int | Memory () const |
| Return the size of a sub-tree. | |
| virtual SDFNode2 * | Copy () const |
| Deep copy. | |
| QString | GetShader (PrimitiveManager *, std::list< QString > *, bool *) const |
| Compute the GLSL code to render the node. | |
Public Member Functions inherited from SDFEuclidean2 | |
| SDFEuclidean2 () | |
| Create an Euclidean primitive. | |
| virtual | ~SDFEuclidean2 () |
| Destructor. | |
Public Member Functions inherited from SDFPrimitive2 | |
| SDFPrimitive2 () | |
| Create a primitive. | |
| virtual | ~SDFPrimitive2 () |
| Destructor. | |
| virtual QString | GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const |
| Compute the GLSL code to compute the cost of a call to sdf. | |
| virtual void | ComputeCostSigned (const Vector2 &) |
| Compute the number of reccursive calls to Signed(). | |
Public Member Functions inherited from SDFNode2 | |
| SDFNode2 () | |
| Create a generic node. | |
| virtual | ~SDFNode2 () |
| Destructor. | |
| virtual Vector2 | Gradient (const Vector2 &) const |
| Compute the gradient of the field. | |
| virtual bool | Inside (const Vector2 &) const |
| Check if a point is inside or outside. | |
| virtual QString | GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const |
| Compute the GLSL code to compute the gradient the sdf. | |
| virtual double | K () const |
| Return the Lipschitz constant of the node. | |
| Box2 | GetBox () const |
| Return the bounding box of the node. | |
| virtual int | Nodes () const |
| Compute the number of nodes in the sub-tree. | |
Additional Inherited Members | |
Protected Attributes inherited from SDFNode2 | |
| Box2 | box = Box2::Infinity |
| Box bounding the surface. | |
| double | k = 1.0 |
| Lipschitz constant. | |
| int | cost = 1 |
| Cost of the node. | |
Static Protected Attributes inherited from SDFNode2 | |
| static constexpr double | Epsilon = 0.01 |
| Small constant used for bounding volumes. | |
Euclidean signed distance field for a triangle.
Create a convex primitive from a set of points.
| a,b,c | Points. |
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explicit |
Create a triangle primitive.
| t | Triangle. |
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virtual |
Compute the GLSL code to render the node.
Reimplemented from SDFNode2.
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virtual |
Return the size of a sub-tree.
Reimplemented from SDFNode2.
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virtual |
Compute the signed Euclidean distance function.
By default compute the signed distance to the bounding box of the primitive.
| p | Point. |
Internally, call Triangle2::Signed(const Vector2&).
Reimplemented from SDFEuclidean2.