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| | SDFUniformScale2 (SDFNode2 *, const double &) |
| | Create a uniform scaling node.
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virtual | ~SDFUniformScale2 () |
| | Destructor.
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| double | Signed (const Vector2 &) const |
| | Compute the signed distance.
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| QString | GetShader (PrimitiveManager &, std::list< QString > &, bool &) const |
| | Compute the GLSL code to render the node.
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| QString | GetCostShader (PrimitiveManager &, std::list< QString > &, bool &) const |
| | Compute the GLSL code to compute the cost of a call to sdf.
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| void | ComputeCostSigned (const Vector2 &) |
| | Compute the number of reccursive calls to Signed().
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| virtual int | Memory () const |
| | Return the size of a sub-tree.
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virtual SDFNode2 * | Copy () const |
| | Deep copy.
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| | SDFUnary2 (SDFNode2 *) |
| | Create an unary planar node.
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virtual | ~SDFUnary2 () |
| | Destroy the sub-tree.
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| virtual void | SetShaderId (PrimitiveManager &primitives) |
| | Set up an id for generating GLSL code.
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| virtual void | ResetShaderId () |
| | Reset the id for generating GLSL code.
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| virtual double | K () const |
| | Return the Lipschitz constant of the node.
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| virtual int | Nodes () const |
| | Compute the number of nodes in the sub-tree.
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| | SDFNode2 () |
| | Create a generic node.
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virtual | ~SDFNode2 () |
| | Destructor.
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| virtual Vector2 | Gradient (const Vector2 &) const |
| | Compute the gradient of the field.
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| virtual bool | Inside (const Vector2 &) const |
| | Check if a point is inside or outside.
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| void | ResetShaderId () |
| | Reset the id for generating GLSL code.
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| virtual QString | GetGradientShader (PrimitiveManager &, std::list< QString > &, bool &) const |
| | Compute the GLSL code to compute the gradient the sdf.
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virtual QJsonValue | ToJson () const |
| | Conversion to JavaScript Object Notation.
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Box2 | GetBox () const |
| | Return the bounding box of the node.
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Uniform scale operator.
Contrary to SDFScale, this node preserves the signed distance function property.
- Author
- Lucie Fournier