Recent works on data-driven sketch-based modeling use either voxel grids or normal/depth maps as geometric representations compatible with convolutional neural networks. While voxel grids can represent complete objects – including parts not visible in the sketches – their memory consumption restricts them to low-resolution predictions. In contrast, a single normal or depth map can capture fine details, but multiple maps from different viewpoints need to be predicted and fused to produce a closed surface. We propose to combine these two representations to address their respective shortcomings in the context of a multi-view sketch-based modeling system. Our method predicts a voxel grid common to all the input sketches, along with one normal map per sketch. We then use the voxel grid as a support for normal map fusion by optimizing its extracted surface such that it is consistent with the re-projected normals, while being as piecewise-smooth as possible overall. We compare our method with a recent voxel prediction system, demonstrating improved recovery of sharp features over a variety of man-made objects.
@article{delanoy19,
author = {Johanna Delanoy and David Coeurjolly and Jacques-Olivier Lachaud and Adrien Bousseau},
doi = {10.1016/j.cag.2019.05.024},
journal = {Computers and Graphics},
month = {June},
note = {(presented at Shape Modeling International 2019)},
pages = {65--72},
title = {Combining voxel and normal predictions for multi-view 3D sketching},
volume = {82},
year = {2019}
}