Blob 1.0
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Translation operator in the BlobTree. More...
#include <blobtree.h>
Public Member Functions | |
TreeTranslate (TreeNode *=nullptr, const Vector &=Vector::Null) | |
Creates a frame node in the tree structure. More... | |
virtual | ~TreeTranslate () |
Destroy a frame node in the tree. More... | |
double | Intensity (const Vector &) const |
Returns the intensity computed by the child node after transforming the point into local space. More... | |
Vector | Gradient (const Vector &) const |
Returns the transformed gradient computed by the child node after framing the point into local space. More... | |
virtual TreeNode * | Copy () const |
Creates a deep copy of the frame node. | |
TreeNode * | Cut (const Box &) const |
Cuts the sub-tree to simplify its structure inside a box. More... | |
int | Memory () const |
Compute the size of a node. | |
virtual double | K () const |
Returns the Lipschitz constant of a frame node. | |
virtual double | K (const Box &) const |
Computes the Lipschitz constant within an argument box. More... | |
virtual double | K (const Segment &) const |
Compute the Lipschitz constant along a segment. More... | |
virtual double | K (const RayStep &) const |
Compute the Lipschitz constant along a segment. More... | |
virtual double | K (const Sphere &) const |
Compute the Lipschitz constant in a sphere. More... | |
virtual double | K (const Ray &) const |
Computes the Lipschitz constant of the frame node intersecting a ray. | |
Color | GetMaterial (const Vector &, const Vector &=Vector::Null) const |
Compute the texture parameters. More... | |
virtual TreeNode * | Translate (const Vector &) |
Translate the node in the BlobTree. More... | |
Public Member Functions inherited from TreeWarp | |
TreeWarp (TreeNode *=nullptr) | |
Create a warping node. More... | |
virtual | ~TreeWarp () |
Recursively destroys the structure. More... | |
Public Member Functions inherited from TreeUnary | |
TreeUnary (TreeNode *) | |
Create a generic warping node. More... | |
virtual | ~TreeUnary () |
Recursively destroys the structure. | |
virtual int | Nodes () const |
Compute the number of nodes of the sub-tree. More... | |
virtual int | Depth () const |
Compute the dpeth of the sub-tree. More... | |
virtual void | SetThreshold (const double &) |
Recursively setup the threshold value. More... | |
Public Member Functions inherited from TreeOperator | |
TreeOperator () | |
Creates an operator node. | |
virtual | ~TreeOperator () |
Destroys an operator. | |
Public Member Functions inherited from TreeNode | |
TreeNode () | |
Create a virtual node of the Blob-Tree structure. | |
virtual | ~TreeNode () |
Destroys a node. | |
virtual void | IntensityGradient (const Vector &, double &, Vector &) const |
Computes the field value and the gradient at a given point in space. More... | |
virtual TreeNode * | Blend (TreeNode *) |
Insert a blending node that blends the old and the new sub-tree together. More... | |
virtual TreeNode * | Union (TreeNode *) |
Insert a union node that unions the old and the new sub-tree together. More... | |
virtual TreeNode * | Difference (TreeNode *) |
Insert a difference node. More... | |
virtual TreeNode * | Rotate (const Matrix &) |
Insert a rotation node. More... | |
virtual TreeNode * | Scale (const Vector &) |
Insert a scaling node. More... | |
Box | GetBox () const |
Return the bounding box of the node. | |
virtual Vector | Dichotomy (Vector, Vector, double, double, double, const double &=1.0e-4) |
Compute the intersection between the implicit surface and a segment. More... | |
Protected Attributes | |
Vector | t |
Translation vector. | |
Protected Attributes inherited from TreeNode | |
Box | box = Box::Null |
Bounding box of the node. | |
double | T = 0.5 |
Threshold value. | |
Additional Inherited Members | |
Static Protected Attributes inherited from TreeNode | |
static const double | Epsilon = 1e-6 |
Epsilon value for gradient computation. | |
Translation operator in the BlobTree.
Translations are very specific affine transformations with very simple and efficient code.
Example of how to code a frame node:
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explicit |
Creates a frame node in the tree structure.
This constructor computes the spectral norm of the transformation to update the Lipschitz constant.
node | Sub-tree. |
t | Translation vector. |
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virtual |
Destroy a frame node in the tree.
Implicitly calls the destructor TreeWarp::TreeWarp() that recursively destroys its child node.
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virtual |
Compute the texture parameters.
Simply transforms the point into the local frame, and compute the texture descending into the tree recursively.
p | Point. |
n | Normal. |
Implements TreeWarp.
Returns the transformed gradient computed by the child node after framing the point into local space.
p | Point. |
Reimplemented from TreeNode.
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virtual |
Returns the intensity computed by the child node after transforming the point into local space.
p | Point. |
Implements TreeNode.
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Computes the Lipschitz constant within an argument box.
Basically tests if the argument box intersects the box of the node, and returns the Lipchitz constant of the tree structure times the maximem eigenvalue of the inverse matrix frame if intersection occurs.
Implements TreeNode.
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virtual |
Compute the Lipschitz constant along a segment.
raystep | The segment. |
Reimplemented from TreeNode.
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virtual |
Compute the Lipschitz constant along a segment.
s | The segment. |
Reimplemented from TreeNode.
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virtual |