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| Circle2 () |
| Empty.
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| Circle2 (const double &) |
| Create a circle centered at origin. More...
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| Circle2 (const Vector2 &, const double &) |
| Create a circle. More...
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| Circle2 (const Vector2 &, const Vector2 &, const Vector2 &) |
| Create the circle passing through 3 points. More...
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| Circle2 (Vector2 *, int) |
| Creates a circle enclosing a set of points. More...
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bool | Inside (const Vector2 &) const |
| Check if a point is inside the circle. More...
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bool | Inside (const Circle2 &) const |
| Test if a circle is entirely embedded in another one. More...
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bool | Inside (const Box2 &) const |
| Test if a box is inside the circle. More...
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bool | InsideRange (const Vector2 &, const double &) const |
| Check if a point is within a given range of the circle. More...
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Vector2 | Center () const |
| Center of the circle.
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Vector2 | Vertex (const double &) const |
| Vertex on the circle. More...
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double | Radius () const |
| Radius of the circle.
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void | Extend (const Vector2 &) |
| Extend the circle so that the argument point should be embedded in the new circle. More...
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Circle2 | Extended (const double &) const |
| Extend the radius of the circle. More...
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bool | Intersect (const Box2 &) const |
| Check intersection with a box. More...
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bool | Intersect (const Circle2 &) const |
| Check if two circles intersect each other. More...
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bool | Intersect (const Ray2 &, double &, double &) const |
| Check the intersection between a circle and a ray. More...
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bool | Intersect (const Ray2 &) const |
| Check the intersection between a circle and a ray. More...
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bool | Intersect (const Segment2 &) const |
| Check the intersection between a circle and a segment. More...
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Vector2 | Normal (const Vector2 &) const |
| Compute the distance vector between a ciecle. More...
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double | R (const Vector2 &) const |
| Compute the squared distance between a point and the circle. More...
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Box2 | GetBox () const |
| Compute the axis aligned bounding box of a circle.
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Circle2 | Translated (const Vector &) const |
| Translate a circle. More...
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Circle2 | Rotated (const Matrix2 &) const |
| Rotates a circle. More...
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void | Translate (const Vector2 &) |
| Translate a circle. More...
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void | Rotate (const Matrix2 &) |
| Rotates a circle. More...
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void | Scale (const double &) |
| Scales a circle. More...
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double | Area () const |
| Area of the circle.
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double | Area (const Circle2 &) const |
| Compute the area of the surface between two circles. More...
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Vector2 | RandomInside (Random &=Random::R239) const |
| Generate a random vector inside the circle. More...
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Vector2 | RandomOn (Random &=Random::R239) const |
| Generate a random vector on the circle. More...
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QVector< Vector2 > | Poisson (const double &, int, bool=false, Random &=Random::R239) const |
| Compute a Poisson sphere distribution inside a circle. More...
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QuadricCurve2 | QuadricBezierArc (const double &) const |
| Compute the quadratic Bézier approximation of a circle arc. More...
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CubicCurve2 | CubicBezierArc (const double &) const |
| Compute the cubic Bézier approximation of a circle arc. More...
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void | Draw (QGraphicsScene &, const QPen &=QPen(), const QBrush &=QBrush()) const |
| Draw a circle. More...
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static Vector2 | RandomUnit (Random &=Random::R239) |
| Compute a random vertex inside a unit disc. More...
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static constexpr const double | Epsilon = 1.e-6 |
| Epslion for intersection tests
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static const Circle2 | Unit |
| Unit circle.
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static const Circle2 | Infinite |
| Infinite circle.
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Circle arcs in the plane.