Core 1.0
SmoothDisc2 Class Reference

A disc domain with a cubic falloff. More...

#include <smooth.h>

Inheritance diagram for SmoothDisc2:
Disc2 Circle2

Public Member Functions

 SmoothDisc2 (const Vector2 &, const double &, const double &)
 Create a smooth disc.
 
double Value (const Vector2 &) const
 Compute the intensity.
 
Vector2 Gradient (const Vector2 &) const
 Compute the gradient at a given point.
 
Box2 GetBox () const
 Compute the bounding box.
 
Circle2 GetCircle () const
 Compute the bounding circle.
 

Protected Attributes

double re = 0.0
 Falloff radius.
 
- Protected Attributes inherited from Circle2
Vector2 c = Vector2::Null
 Center.
 
double r = 1.0
 Radius.
 

Additional Inherited Members

- Protected Member Functions inherited from Disc2
 Disc2 ()
 Empty.
 
 Disc2 (const double &)
 Creates a disc.
 
 Disc2 (const Circle2 &)
 Creates a disc from a circle.
 
 Disc2 (const Vector2 &, const double &)
 Creates a disc.
 
 Disc2 (const Vector2 &, const Vector2 &, const Vector2 &)
 Creates a disc given three vertices.
 
 ~Disc2 ()
 Empty.
 
double R (const Vector2 &) const
 Computes the distance between a point and the disc.
 
double R (const Disc2 &) const
 Compute the signed distance between two discs.
 
double Signed (const Vector2 &) const
 Computes the signed distance between a point and the disc.
 
Vector2 Normal (const Vector2 &) const
 Computes the distance vector between a disc and a point.
 
- Protected Member Functions inherited from Circle2
 Circle2 ()
 Empty.
 
 Circle2 (const double &)
 Create a circle centered at origin.
 
 Circle2 (const Vector2 &, const double &)
 Create a circle.
 
 Circle2 (const Vector2 &, const Vector2 &, const Vector2 &)
 Create the circle passing through 3 points.
 
 Circle2 (Vector2 *, int)
 Creates a circle enclosing a set of points.
 
bool Inside (const Vector2 &) const
 Check if a point is inside the circle.
 
bool Inside (const Circle2 &) const
 Test if a circle is entirely embedded in another one.
 
bool Inside (const Box2 &) const
 Test if a box is inside the circle.
 
bool InsideRange (const Vector2 &, const double &) const
 Check if a point is within a given range of the circle.
 
Vector2 Center () const
 Center of the circle.
 
Vector2 Vertex (const double &) const
 Vertex on the circle.
 
Vector2 Tangent (const double &) const
 Tangent to the circle.
 
double Radius () const
 Radius of the circle.
 
void Extend (const Vector2 &)
 Extend the circle so that the argument point should be embedded in the new circle.
 
Circle2 Extended (const double &) const
 Extend the radius of the circle.
 
bool Intersect (const Box2 &) const
 Check intersection with a box.
 
bool Intersect (const Circle2 &) const
 Check if two circles intersect each other.
 
bool Intersect (const Ray2 &, double &, double &) const
 Check the intersection between a circle and a ray.
 
bool Intersect (const Ray2 &) const
 Check the intersection between a circle and a ray.
 
bool Intersect (const Segment2 &) const
 Check the intersection between a circle and a segment.
 
Vector2 Normal (const Vector2 &) const
 Compute the distance vector between a ciecle.
 
double R (const Vector2 &) const
 Compute the squared distance between a point and the circle.
 
Box2 GetBox () const
 Compute the axis aligned bounding box of a circle.
 
Circle2 Translated (const Vector &) const
 Translate a circle.
 
Circle2 Rotated (const Matrix2 &) const
 Rotates a circle.
 
Circle2 Transformed (const Frame2 &) const
 Return a circle transformed by a frame.
 
void Translate (const Vector2 &)
 Translate a circle.
 
void Rotate (const Matrix2 &)
 Rotates a circle.
 
void Scale (const double &)
 Scales a circle.
 
double Area () const
 Area of the circle.
 
double Length () const
 Perimeter of the circle.
 
double Area (const Circle2 &) const
 Compute the area of the surface between two circles.
 
Vector2 RandomInside (Random &=Random::R239) const
 Generate a random vector inside the circle.
 
Vector2 RandomOn (Random &=Random::R239) const
 Generate a random vector on the circle.
 
Vector2 Vogel (int, int) const
 Generate a spiraling vector in the disc.
 
QVector< Vector2Poisson (const double &, int, bool=false, Random &=Random::R239) const
 Compute a Poisson sphere distribution inside a circle.
 
QuadricCurve2 QuadricBezierArc (const double &) const
 Compute the quadratic Bézier approximation of a circle arc.
 
CubicCurve2 CubicBezierArc (const double &) const
 Compute the cubic Bézier approximation of a circle arc.
 
void Draw (QGraphicsScene &, const QPen &=QPen(), const QBrush &=QBrush()) const
 Draw a circle.
 
- Static Protected Member Functions inherited from Circle2
static Vector2 RandomUnit (Random &=Random::R239)
 Compute a random vertex inside a unit disc.
 
- Static Protected Attributes inherited from Circle2
static constexpr const double Epsilon = 1.e-6
 Epslion for intersection tests
 
static const Circle2 Unit
 Unit circle.
 
static const Circle2 Infinite
 Infinite circle.
 

Detailed Description

A disc domain with a cubic falloff.

Constructor & Destructor Documentation

◆ SmoothDisc2()

SmoothDisc2::SmoothDisc2 ( const Vector2 & c,
const double & r,
const double & re )
explicit

Create a smooth disc.

Parameters
cCenter.
rRadius.
reFalloff radius.

Member Function Documentation

◆ Gradient()

Vector2 SmoothDisc2::Gradient ( const Vector2 & p) const

Compute the gradient at a given point.

Parameters
pPoint.

◆ Value()

double SmoothDisc2::Value ( const Vector2 & p) const

Compute the intensity.

Parameters
pPoint.