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static MayaMaterial | None = MayaMaterial(ShaderPhong, Color(0.1, 0.5, 0.1, 1.0), Color(0.5, 0.2, 0.2, 1.0), Color(0.1, 0.1, 0.1, 1.0), 50.0) |
| Default material.
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static MayaMaterial | Normal = MayaMaterial(ShaderNormal, Color(0.3, 0.3, 0.3, 1.0), Color(0.5, 0.4, 0.2, 1.0), Color(0.1, 0.1, 0.1, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | NormalWire = MayaMaterial(ShaderNormalWireframe, Color(0.3, 0.3, 0.3, 1.0), Color(0.5, 0.4, 0.2, 1.0), Color(0.1, 0.1, 0.1, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | MayaTransparent = MayaMaterial(ShaderGreyCoolWarm, Color(0.05, 0.05, 0.05, 0.25), Color(0.5, 0.5, 0.5, 0.25), Color(0.1, 0.1, 0.1, 0.25), 50.0) |
| Else.
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static MayaMaterial | MayaTransparentWire = MayaMaterial(ShaderGreyCoolWarmWireframe, Color(0.05, 0.05, 0.05, 0.25), Color(0.5, 0.5, 0.5, 0.25), Color(0.1, 0.1, 0.1, 0.25), 50.0) |
| Else.
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static MayaMaterial | WireframeAspectRatio = MayaMaterial(ShaderWireframeAspectRatio, Color(0.05, 0.05, 0.05, 0.25), Color(0.5, 0.5, 0.5, 0.25), Color(0.1, 0.1, 0.1, 0.25), 50.0) |
| A Wireframe shading with an emphasis on the degenerate triangles (in red).
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static MayaMaterial | GreenColor = MayaMaterial(ShaderGreyCoolWarm, Color(0.5, 0.8, 0.6, 1.0), Color(0.1, 0.1, 0.1, 1.0), Color(0.0, 0.0, 0.0, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | YellowColor = MayaMaterial(ShaderGreyCoolWarm, Color(0.8, 0.7, 0.5, 1.0), Color(0.1, 0.1, 0.1, 1.0), Color(0.0, 0.0, 0.0, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | RedColor = MayaMaterial(ShaderGreyCoolWarm, Color(0.85, 0.5, 0.4, 1.0), Color(0.1, 0.1, 0.1, 1.0), Color(0.0, 0.0, 0.0, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | BlueColor = MayaMaterial(ShaderGreyCoolWarm, Color(0.3, 0.25, 0.7, 1.0), Color(0.1, 0.1, 0.1, 1.0), Color(0.0, 0.0, 0.0, 1.0), 50.0) |
| Normal shading based material.
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static MayaMaterial | ColdWarm = MayaMaterial(ShaderGooch, Color(0.8, 0.7, 0.5, 1.0), Color(0.1, 0.1, 0.1, 1.0), Color(0.0, 0.0, 0.0, 1.0), 50.0) |
| Gooch shading based material.
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static MayaMaterial | TriPlanarRock = MayaMaterial(ShaderTerrainTexture3D, Color(0.05, 0.05, 0.05, 0.25), Color(0.5, 0.5, 0.5, 0.25), Color(0.1, 0.1, 0.1, 0.25), 50.0) |
| Rock.
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Set of materials handled by the Maya framework.