Signed Distance Fields 1.0
SDFDisc Member List

This is the complete list of members for SDFDisc, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constCircleprotected
Area(const double &)Circleprotectedstatic
Axis() constCircleprotected
axisCircleprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
cCircleprotected
Center() constCircleprotected
Circle()Circleprotected
Circle(const double &)Circleprotected
Circle(const Vector &, const Vector &, const double &)Circleprotected
Circle(const Vector &, const Vector &, const Vector &)Circleprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFDiscvirtual
costSDFNodeprotected
Disc()Discprotected
Disc(const double &)Discprotected
Disc(const Vector &, const Vector &, const double &)Discprotected
Disc(const Vector &, const Vector &, const Vector &)Discprotected
EpsilonSDFNodeprotectedstatic
epsilonCircleprotectedstatic
SDFEuclidean::GetBox() constSDFNode
Disc::GetBox() constCircleprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFDiscvirtual
Gradient(const Vector &) constSDFDiscvirtual
Inside(const Vector &) constSDFNodevirtual
Intersect(const Ray &, double &) constCircleprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFDiscvirtual
Nodes() constSDFNodevirtual
Normal(const Vector &) constDiscprotected
R(const Vector &) constDiscprotected
rCircleprotected
Radius() constCircleprotected
RandomInside(Random &=Random::R239) constCircleprotected
RandomOn(Random &=Random::R239) constCircleprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
Rotate(const Matrix &)Circleprotected
Scale(const double &)Circleprotected
SDFDisc(const Vector &, const Vector &, const double &, const double &)SDFDiscexplicit
SDFDisc(const Vector &, const double &, const double &)SDFDiscexplicit
SDFDisc(const Disc &, const double &)SDFDiscexplicit
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFDiscvirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
tSDFDiscprotected
Translate(const Vector &)Circleprotected
Vogel(int, int) constCircleprotected
~Circle()Circleprotected
~Disc()Discprotected
~SDFDisc()SDFDiscvirtual
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual