Signed Distance Fields 1.0
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This is the complete list of members for SDFHemiSphere, including all inherited members.
addReccursiveCalls(int) | SDFNode | static |
axis | HemiSphere | protected |
BID(const Vector &) const | SDFNode | virtual |
box | SDFNode | protected |
c | HemiSphere | protected |
Center() const | HemiSphere | protected |
ComputeCostBID(const Vector &) | SDFNode | virtual |
ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
Copy() const | SDFHemiSphere | virtual |
cost | SDFNode | protected |
Epsilon | SDFNode | protectedstatic |
Fibonacci(int, int) | HemiSphere | protected |
FibonacciUnit(int, int) | HemiSphere | protectedstatic |
GetAxis() const | HemiSphere | protected |
SDFEuclidean::GetBox() const | SDFNode | |
HemiSphere::GetBox() const | HemiSphere | protected |
GetColor(const Vector &) const | SDFNode | virtual |
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFHemiSphere | virtual |
Gradient(const Vector &) const | SDFNode | virtual |
HemiSphere(const Vector &, const Vector &, const double &) | HemiSphere | protected |
HemiSphere(const double &) | HemiSphere | protected |
SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
HemiSphere::Inside(const Vector &) const | HemiSphere | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Memory() const | SDFHemiSphere | virtual |
Nodes() const | SDFNode | virtual |
Normal(const Vector &) const | HemiSphere | protected |
R(const Vector &) const | HemiSphere | protected |
r | HemiSphere | protected |
Radius() const | HemiSphere | protected |
RandomDirection(const Vector &, Random &=Random::R239) | HemiSphere | protectedstatic |
ReccursiveCalls() | SDFNode | static |
reccursiveCalls | SDFNode | protectedstatic |
ResetReccursiveCalls() | SDFNode | static |
SDFEuclidean() | SDFEuclidean | explicit |
SDFHemiSphere(const Vector &, const Vector &, const double &) | SDFHemiSphere | explicit |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
Signed(const Vector &) const | SDFHemiSphere | virtual |
SpherePieces() | SDFNode | static |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
~HemiSphere() | HemiSphere | protected |
~SDFEuclidean() | SDFEuclidean | virtual |
~SDFHemiSphere() | SDFHemiSphere | virtual |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |