Signed Distance Fields 1.0
SDFHemiSphere Member List

This is the complete list of members for SDFHemiSphere, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
axisHemiSphereprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
cHemiSphereprotected
Center() constHemiSphereprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFHemiSpherevirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
Fibonacci(int, int)HemiSphereprotected
FibonacciUnit(int, int)HemiSphereprotectedstatic
GetAxis() constHemiSphereprotected
SDFEuclidean::GetBox() constSDFNode
HemiSphere::GetBox() constHemiSphereprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFHemiSpherevirtual
Gradient(const Vector &) constSDFNodevirtual
HemiSphere(const Vector &, const Vector &, const double &)HemiSphereprotected
HemiSphere(const double &)HemiSphereprotected
SDFEuclidean::Inside(const Vector &) constSDFNodevirtual
HemiSphere::Inside(const Vector &) constHemiSphereprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFHemiSpherevirtual
Nodes() constSDFNodevirtual
Normal(const Vector &) constHemiSphereprotected
R(const Vector &) constHemiSphereprotected
rHemiSphereprotected
Radius() constHemiSphereprotected
RandomDirection(const Vector &, Random &=Random::R239)HemiSphereprotectedstatic
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
SDFEuclidean()SDFEuclideanexplicit
SDFHemiSphere(const Vector &, const Vector &, const double &)SDFHemiSphereexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFHemiSpherevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
~HemiSphere()HemiSphereprotected
~SDFEuclidean()SDFEuclideanvirtual
~SDFHemiSphere()SDFHemiSpherevirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual