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Signed Distance Fields 1.0
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This is the complete list of members for SDFMesh, including all inherited members.
| AddArray(int, int) | Mesh | protected |
| AddPentagon(int, int, int, int, int, int) | Mesh | protected |
| AddQuadrangle(int, int, int, int) | Mesh | protected |
| AddQuadrangle(int, int, int, int, int) | Mesh | protected |
| addReccursiveCalls(int) | SDFNode | static |
| AddSmoothQuadrangle(int, int, int, int, int, int, int, int) | Mesh | protected |
| AddSmoothTriangle(int, int, int, int, int, int) | Mesh | protected |
| AddTriangle(int, int, int, int) | Mesh | protected |
| Append(const Mesh &) | Mesh | protected |
| Arrow(const Vector &, const Vector &, const double &, const double &, const double &, int) | Mesh | protectedstatic |
| AspectRatios(int=4) const | Mesh | protected |
| AverageEdgeLength() const | Mesh | protected |
| BaseIndex(int) const | Mesh | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFMesh | virtual |
| cost | SDFNode | protected |
| EdgeCollapse(const double &) | Mesh | protected |
| EdgeLengthRange(double &, double &) const | Mesh | protected |
| Epsilon | SDFNode | protectedstatic |
| Extrusion(const PointCurve &, const Vector &) | Mesh | protectedstatic |
| Extrusion(const PointCurve &, const PointCurve2 &) | Mesh | protectedstatic |
| Extrusion(const PointCurve &, const QVector< PointCurve2 > &) | Mesh | protectedstatic |
| Extrusion3new(const PointCurve &, const QVector< PointCurve > &, QVector< int >, QVector< double >) | Mesh | protectedstatic |
| Extrusion4new(Vector, Vector, const QVector< PointCurve > &) | Mesh | protectedstatic |
| extrusion5new(Vector, Vector, const QVector< PointCurve > &, const QVector< PointCurve > &) | Mesh | protectedstatic |
| extrusion8new(QVector< Vector >, double, double, double) | Mesh | protectedstatic |
| ExtrusionRotation(const PointCurve2 &, const double &, const double &, int, const Vector &=Vector::Null) | Mesh | protectedstatic |
| ExtrusionRotation(const PointCurve2 &, int, const Vector &=Vector::Null) | Mesh | protectedstatic |
| SDFEuclidean::GetBox() const | SDFNode | |
| Mesh::GetBox() const | Mesh | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetNormals() const | Mesh | protected |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetSphere() const | Mesh | protected |
| GetTriangle(int) const | Mesh | protected |
| GetTriangles() const | Mesh | protected |
| GetVertices() const | Mesh | protected |
| Gradient(const Vector &) const | SDFNode | virtual |
| Hull(const QVector< Vector > &) | Mesh | protectedstatic |
| SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
| Mesh::Inside(const Vector &) const | Mesh | protected |
| Intersect(const Ray &, double &, int &) const | Mesh | protected |
| Intersections(const Ray &) const | Mesh | protected |
| InverseTransform(const FrameScaled &) | Mesh | protected |
| IsEmpty() const | Mesh | protected |
| IsSmooth(int) const | Mesh | protected |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Load(const QString &) | Mesh | protected |
| Manifold() const | Mesh | protected |
| Memory() const | SDFMesh | virtual |
| Mesh() | Mesh | protected |
| Mesh(const Mesh2 &) | Mesh | protected |
| Mesh(const QVector< Vector > &) | Mesh | protected |
| Mesh(const QVector< Vector > &, const QVector< int > &, bool=true) | Mesh | protected |
| Mesh(const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &) | Mesh | protected |
| Mesh(const Capsule &, int, int=2) | Mesh | protected |
| Mesh(const Quadrangle &, int, int) | Mesh | protected |
| Mesh(const Quadrangle &) | Mesh | protected |
| Mesh(const Octahedron &) | Mesh | protected |
| Mesh(const Pyramid &) | Mesh | protected |
| Mesh(const Box &) | Mesh | protected |
| Mesh(const Triangle &) | Mesh | protected |
| Mesh(const Sphere &, int) | Mesh | protected |
| Mesh(const SphereSet &, int) | Mesh | protected |
| Mesh(const Cylinder &, int, bool=true, bool=true) | Mesh | protected |
| Mesh(const Disc &, int) | Mesh | protected |
| Mesh(const Dodecahedron &) | Mesh | protected |
| Mesh(const Icosahedron &) | Mesh | protected |
| Mesh(const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &) | Mesh | protected |
| Mesh(const Torus &, int, int, int=-1, int=-1) | Mesh | protected |
| Mesh(const Cuboctahedron &) | Mesh | protected |
| Mesh(const Icosidodecahedron &) | Mesh | protected |
| Mesh(const Hexagonal &) | Mesh | protected |
| Mesh(const Cone &, int) | Mesh | protected |
| Mesh(const Rectangles &, int, int) | Mesh | protected |
| Mesh(const Cuboid &) | Mesh | protected |
| Mesh(const QuadricSurface &, const Box2 &, int, int) | Mesh | protected |
| Mesh(const Voxel &) | Mesh | protected |
| Mesh(const Ellipsoid &, int=17) | Mesh | protected |
| Mesh(const QuadricCurve &, const double &, int, int) | Mesh | protected |
| Mesh(const CubicCurve &, const double &, int, int) | Mesh | protected |
| Mesh(const CubicCurveSet &, const double &, int, int) | Mesh | protected |
| Mesh(const QuadricCurveSet &, const double &, int, int=2) | Mesh | protected |
| narray | Mesh | protected |
| NextIndex(int) const | Mesh | protected |
| Nodes() const | SDFNode | virtual |
| Normal(int) const | Mesh | protected |
| NormalIndex(int, int) const | Mesh | protected |
| NormalIndex(int) const | Mesh | protected |
| NormalIndexes() const | Mesh | protected |
| Normals() const | Mesh | protected |
| normals | Mesh | protected |
| operator[](int) const | Mesh | protected |
| PrevIndex(int) const | Mesh | protected |
| R(const Vector &) const | Mesh | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| Reserve(int, int, int, int) | Mesh | protected |
| ResetReccursiveCalls() | SDFNode | static |
| Rotate(const Matrix &) | Mesh | protected |
| SaveObj(const QString &, const QString &=QString("mesh")) const | Mesh | protected |
| Scale(const Vector &) | Mesh | protected |
| Scale(const double &) | Mesh | protected |
| SDFEuclidean() | SDFEuclidean | explicit |
| SDFMesh(const Mesh &) | SDFMesh | explicit |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| ShrinkedTriangles(const double &) const | Mesh | protected |
| Signed(const Vector &) const | SDFMesh | virtual |
| SmoothNormals() | Mesh | protected |
| SpherePieces() | SDFNode | static |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Symmetry(const Plane &) | Mesh | protected |
| Transform(const Frame &) | Mesh | protected |
| Transform(const FrameScaled &) | Mesh | protected |
| Transformed(const FrameScaled &) const | Mesh | protected |
| Translate(const Vector &) | Mesh | protected |
| Triangles() const | Mesh | protected |
| varray | Mesh | protected |
| Vertex(int) const | Mesh | protected |
| Vertex(int) | Mesh | protected |
| Vertex(int, int) const | Mesh | protected |
| Vertexes() const | Mesh | protected |
| VertexIndex(int, int) const | Mesh | protected |
| VertexIndex(int) const | Mesh | protected |
| VertexIndexes() const | Mesh | protected |
| vertices | Mesh | protected |
| ~Mesh() | Mesh | protected |
| ~SDFEuclidean() | SDFEuclidean | virtual |
| ~SDFMesh() | SDFMesh | virtual |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |