Signed Distance Fields 1.0
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This is the complete list of members for SDFMeshClamped, including all inherited members.
AddPentagon(int, int, int, int, int, int) | Mesh | protected |
AddQuadrangle(int, int, int, int) | Mesh | protected |
AddQuadrangle(int, int, int, int, int) | Mesh | protected |
AddSmoothQuadrangle(int, int, int, int, int, int, int, int) | Mesh | protected |
AddSmoothTriangle(int, int, int, int, int, int) | Mesh | protected |
AddTriangle(int, int, int, int) | Mesh | protected |
Append(const Mesh &) | Mesh | protected |
Arrow(const Vector &, const Vector &, const double &, const double &, const double &, int) | Mesh | protectedstatic |
AspectRatios(int=4) const | Mesh | protected |
AverageEdgeLength() const | Mesh | protected |
BaseIndex(int) const | Mesh | protected |
box | SDFNode | protected |
Copy() const | SDFMeshClamped | virtual |
EdgeCollapse(const double &) | Mesh | protected |
EdgeLengthRange(double &, double &) const | Mesh | protected |
Epsilon | SDFNode | protectedstatic |
Extrusion(const PointCurve &, const PointCurve2 &) | Mesh | protectedstatic |
Extrusion(const PointCurve &, const QVector< PointCurve2 > &) | Mesh | protectedstatic |
SDFEuclidean::GetBox() const | SDFNode | |
Mesh::GetBox() const | Mesh | protected |
GetNormals() const | Mesh | protected |
GetSphere() const | Mesh | protected |
GetTriangle(int) const | Mesh | protected |
GetTriangles() const | Mesh | protected |
GetVertices() const | Mesh | protected |
Gradient(const Vector &) const | SDFNode | virtual |
Hull(const QVector< Vector > &) | Mesh | protectedstatic |
SDFEuclidean::Inside(const Vector &) const | SDFNode | virtual |
Mesh::Inside(const Vector &) const | Mesh | protected |
Intersect(const Ray &, double &, int &) const | Mesh | protected |
Intersections(const Ray &) const | Mesh | protected |
InverseTransform(const FrameScaled &) | Mesh | protected |
IsSmooth(int) const | Mesh | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Load(const QString &) | Mesh | protected |
Manifold() const | Mesh | protected |
Memory() const | SDFMeshClamped | virtual |
Mesh() | Mesh | protected |
Mesh(const Mesh2 &) | Mesh | protected |
Mesh(const QVector< Vector > &) | Mesh | protected |
Mesh(const QVector< Vector > &, const QVector< int > &, bool=true) | Mesh | protected |
Mesh(const QVector< Vector > &, const QVector< Vector > &, const QVector< int > &, const QVector< int > &) | Mesh | protected |
Mesh(const Capsule &, int, int=2) | Mesh | protected |
Mesh(const Quadrangle &, int, int) | Mesh | protected |
Mesh(const Quadrangle &) | Mesh | protected |
Mesh(const Octahedron &) | Mesh | protected |
Mesh(const Box &) | Mesh | protected |
Mesh(const Triangle &) | Mesh | protected |
Mesh(const Sphere &, int) | Mesh | protected |
Mesh(const SphereSet &, int) | Mesh | protected |
Mesh(const Cylinder &, int, bool=true, bool=true) | Mesh | protected |
Mesh(const Disc &, int) | Mesh | protected |
Mesh(const Dodecahedron &) | Mesh | protected |
Mesh(const Icosahedron &) | Mesh | protected |
Mesh(const QVector< Vector > &, const QVector< Vector > &, const Vector &, const Vector &) | Mesh | protected |
Mesh(const Torus &, int, int, int=-1, int=-1) | Mesh | protected |
Mesh(const Cuboctahedron &) | Mesh | protected |
Mesh(const Icosidodecahedron &) | Mesh | protected |
Mesh(const Hexagonal &) | Mesh | protected |
Mesh(const Cone &, int) | Mesh | protected |
Mesh(const Rectangles &, int, int) | Mesh | protected |
Mesh(const Cuboid &) | Mesh | protected |
Mesh(const QuadricSurface &, const Box2 &, int, int) | Mesh | protected |
Mesh(const QuadricCurve &, const double &, int, int) | Mesh | protected |
Mesh(const CubicCurveSet &, const double &, int, int) | Mesh | protected |
Mesh(const QuadricCurveSet &, const double &, int, int=2) | Mesh | protected |
narray | Mesh | protected |
NextIndex(int) const | Mesh | protected |
Nodes() const | SDFNode | virtual |
Normal(int) const | Mesh | protected |
NormalIndex(int, int) const | Mesh | protected |
NormalIndexes() const | Mesh | protected |
normals | Mesh | protected |
operator[](int) const | Mesh | protected |
PrevIndex(int) const | Mesh | protected |
R(const Vector &) const | Mesh | protected |
Reserve(int, int, int, int) | Mesh | protected |
Rotate(const Matrix &) | Mesh | protected |
SaveObj(const QString &, const QString &=QString("mesh")) const | Mesh | protected |
Scale(const Vector &) | Mesh | protected |
Scale(const double &) | Mesh | protected |
SDFEuclidean() | SDFEuclidean | explicit |
SDFMesh(const Mesh &) | SDFMesh | explicit |
SDFMeshClamped(const Mesh &, const double &) | SDFMeshClamped | explicit |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
ShrinkedTriangles(const double &) const | Mesh | protected |
Signed(const Vector &) const | SDFMeshClamped | virtual |
SmoothingExp(double d1, double d2, double sr) | SDFNode | inlinestatic |
SmoothingPolynomial(double d1, double d2, double sr) | SDFNode | inlinestatic |
SmoothingPolynomialCubic(double d1, double d2, double sr) | SDFNode | inlinestatic |
SmoothingQuilez(double d1, double d2, double sr) | SDFNode | inlinestatic |
SmoothNormals() | Mesh | protected |
SpherePieces() | SDFNode | static |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
Symmetry(const Plane &) | Mesh | protected |
Transform(const FrameScaled &) | Mesh | protected |
Transformed(const FrameScaled &) const | Mesh | protected |
Translate(const Vector &) | Mesh | protected |
Triangles() const | Mesh | protected |
varray | Mesh | protected |
Vertex(int) const | Mesh | protected |
Vertex(int) | Mesh | protected |
Vertex(int, int) const | Mesh | protected |
Vertexes() const | Mesh | protected |
VertexIndex(int, int) const | Mesh | protected |
VertexIndexes() const | Mesh | protected |
vertices | Mesh | protected |
~Mesh() | Mesh | protected |
~SDFEuclidean() | SDFEuclidean | virtual |
~SDFMesh() | SDFMesh | virtual |
~SDFMeshClamped() | SDFMeshClamped | virtual |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |