Signed Distance Fields 1.0
SDFRectangle Member List

This is the complete list of members for SDFRectangle, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constRectanglesprotected
bRectanglesprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
cRectanglesprotected
Center() constRectanglesprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFRectanglevirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
epsilonRectanglesprotectedstatic
SDFEuclidean::GetBox() constSDFNode
Rectangles::GetBox() constRectanglesprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFRectanglevirtual
Gradient(const Vector &) constSDFNodevirtual
Height() constRectanglesprotected
Inside(const Vector &) constSDFNodevirtual
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFRectanglevirtual
Nodes() constSDFNodevirtual
Normal() constRectanglesprotected
Normal(const Vector &) constRectanglesprotected
R(const Vector &) constRectanglesprotected
rSDFRectangleprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
Rectangles()Rectanglesprotected
Rectangles(const double &, const double &)Rectanglesprotected
Rectangles(const Vector &, const Vector &, const Vector &)Rectanglesprotected
Rectangles(const Vector &, const Vector &, const Vector &, const double &, const double &)Rectanglesprotected
ResetReccursiveCalls()SDFNodestatic
Rotate(const Matrix &)Rectanglesprotected
Scale(const double &)Rectanglesprotected
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFRectangle(const Rectangles &, const double &)SDFRectangleexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFRectanglevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Translate(const Vector &)Rectanglesprotected
Vertex(const double &, const double &) constRectanglesprotected
Width() constRectanglesprotected
zRectanglesprotected
~Rectangles()Rectanglesprotected
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFRectangle()SDFRectanglevirtual