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Signed Distance Fields 1.0
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This is the complete list of members for SDFRectangle, including all inherited members.
| addReccursiveCalls(int) | SDFNode | static |
| Area() const | Rectangles | protected |
| b | Rectangles | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| c | Rectangles | protected |
| Center() const | Rectangles | protected |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFRectangle | virtual |
| cost | SDFNode | protected |
| Epsilon | SDFNode | protectedstatic |
| epsilon | Rectangles | protectedstatic |
| SDFEuclidean::GetBox() const | SDFNode | |
| Rectangles::GetBox() const | Rectangles | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFRectangle | virtual |
| Gradient(const Vector &) const | SDFNode | virtual |
| Height() const | Rectangles | protected |
| Inside(const Vector &) const | SDFNode | virtual |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Memory() const | SDFRectangle | virtual |
| Nodes() const | SDFNode | virtual |
| Normal() const | Rectangles | protected |
| Normal(const Vector &) const | Rectangles | protected |
| R(const Vector &) const | Rectangles | protected |
| r | SDFRectangle | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| Rectangles() | Rectangles | protected |
| Rectangles(const double &, const double &) | Rectangles | protected |
| Rectangles(const Vector &, const Vector &, const Vector &) | Rectangles | protected |
| Rectangles(const Vector &, const Vector &, const Vector &, const double &, const double &) | Rectangles | protected |
| ResetReccursiveCalls() | SDFNode | static |
| Rotate(const Matrix &) | Rectangles | protected |
| Scale(const double &) | Rectangles | protected |
| SDFEuclidean() | SDFEuclidean | explicit |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| SDFRectangle(const Rectangles &, const double &) | SDFRectangle | explicit |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Signed(const Vector &) const | SDFRectangle | virtual |
| SpherePieces() | SDFNode | static |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Translate(const Vector &) | Rectangles | protected |
| Vertex(const double &, const double &) const | Rectangles | protected |
| Width() const | Rectangles | protected |
| z | Rectangles | protected |
| ~Rectangles() | Rectangles | protected |
| ~SDFEuclidean() | SDFEuclidean | virtual |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |
| ~SDFRectangle() | SDFRectangle | virtual |