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    Signed Distance Fields 1.0
    
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This is the complete list of members for SDFSegment, including all inherited members.
| addReccursiveCalls(int) | SDFNode | static | 
| b | Segment | protected | 
| BID(const Vector &) const | SDFNode | virtual | 
| box | SDFNode | protected | 
| Center() const | Segment | protected | 
| ComputeCostBID(const Vector &) | SDFNode | virtual | 
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual | 
| Copy() const | SDFSegment | virtual | 
| cost | SDFNode | protected | 
| EdgeEquation(const Ray &, const Vector &, const Vector &, const Vector &) | Segment | protectedstatic | 
| Epsilon | SDFNode | protectedstatic | 
| Equal(const Segment &, const double &) const | Segment | protected | 
| Equation(const Ray &) const | Segment | protected | 
| GetAxis() const | Segment | protected | 
| SDFEuclidean::GetBox() const | SDFNode | |
| Segment::GetBox() const | Segment | protected | 
| GetColor(const Vector &) const | SDFNode | virtual | 
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual | 
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual | 
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual | 
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFSegment | virtual | 
| Gradient(const Vector &) const | SDFNode | virtual | 
| Inside(const Vector &) const | SDFNode | virtual | 
| Intersect(const Box &) const | Segment | protected | 
| Intersect(const Vector &, const Vector &, const double, const double, double=0.0) | Segment | protectedstatic | 
| InverseTransformed(const Frame &) const | Segment | protected | 
| K() const | SDFNode | virtual | 
| K(const Box &) const | SDFNode | virtual | 
| k | SDFNode | protected | 
| Length() const | Segment | protected | 
| Memory() const | SDFSegment | virtual | 
| Nodes() const | SDFNode | virtual | 
| Normal(const Vector &) const | Segment | protected | 
| R(const Vector &) const | Segment | protected | 
| R(const Vector &, double &) const | Segment | protected | 
| R(const Segment &) const | Segment | protected | 
| r | SDFSegment | protected | 
| ReccursiveCalls() | SDFNode | static | 
| reccursiveCalls | SDFNode | protectedstatic | 
| ResetReccursiveCalls() | SDFNode | static | 
| Rotate(const Matrix &) | Segment | protected | 
| Rotated(const Matrix &) const | Segment | protected | 
| Scale(const double &) | Segment | protected | 
| Scaled(const Vector &) const | Segment | protected | 
| Scaled(const double &) const | Segment | protected | 
| SDFEuclidean() | SDFEuclidean | explicit | 
| SDFNode() | SDFNode | explicit | 
| SDFPrimitive() | SDFPrimitive | explicit | 
| SDFSegment(const Vector &a, const Vector &b, double r) | SDFSegment | explicit | 
| SDFSegment(const Segment &, double r) | SDFSegment | explicit | 
| Segment() | Segment | protected | 
| Segment(const Vector &, const Vector &) | Segment | protected | 
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Signed(const Vector &) const | SDFSegment | virtual | 
| SpherePieces() | SDFNode | static | 
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static | 
| Translate(const Vector &) | Segment | protected | 
| Translated(const Vector &) const | Segment | protected | 
| Vertex(int) const | Segment | protected | 
| Vertex(int) | Segment | protected | 
| VertexAt(const double &) const | Segment | protected | 
| ~SDFEuclidean() | SDFEuclidean | virtual | 
| ~SDFNode() | SDFNode | virtual | 
| ~SDFPrimitive() | SDFPrimitive | virtual | 
| ~SDFSegment() | SDFSegment | virtual | 
| ~Segment() | Segment | protected |