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Signed Distance Fields 1.0
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This is the complete list of members for SDFSegment, including all inherited members.
| addReccursiveCalls(int) | SDFNode | static |
| b | Segment | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| Center() const | Segment | protected |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFSegment | virtual |
| cost | SDFNode | protected |
| EdgeEquation(const Ray &, const Vector &, const Vector &, const Vector &) | Segment | protectedstatic |
| Epsilon | SDFNode | protectedstatic |
| Equal(const Segment &, const double &) const | Segment | protected |
| Equation(const Ray &) const | Segment | protected |
| GetAxis() const | Segment | protected |
| SDFEuclidean::GetBox() const | SDFNode | |
| Segment::GetBox() const | Segment | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFSegment | virtual |
| Gradient(const Vector &) const | SDFNode | virtual |
| Inside(const Vector &) const | SDFNode | virtual |
| Intersect(const Box &) const | Segment | protected |
| Intersect(const Vector &, const Vector &, const double, const double, double=0.0) | Segment | protectedstatic |
| InverseTransformed(const Frame &) const | Segment | protected |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Length() const | Segment | protected |
| Memory() const | SDFSegment | virtual |
| Nodes() const | SDFNode | virtual |
| Normal(const Vector &) const | Segment | protected |
| R(const Vector &) const | Segment | protected |
| R(const Vector &, double &) const | Segment | protected |
| R(const Segment &) const | Segment | protected |
| r | SDFSegment | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| ResetReccursiveCalls() | SDFNode | static |
| Rotate(const Matrix &) | Segment | protected |
| Rotated(const Matrix &) const | Segment | protected |
| Scale(const double &) | Segment | protected |
| Scaled(const Vector &) const | Segment | protected |
| Scaled(const double &) const | Segment | protected |
| SDFEuclidean() | SDFEuclidean | explicit |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| SDFSegment(const Vector &a, const Vector &b, double r) | SDFSegment | explicit |
| SDFSegment(const Segment &, double r) | SDFSegment | explicit |
| Segment() | Segment | protected |
| Segment(const Vector &, const Vector &) | Segment | protected |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Signed(const Vector &) const | SDFSegment | virtual |
| SpherePieces() | SDFNode | static |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Translate(const Vector &) | Segment | protected |
| Translated(const Vector &) const | Segment | protected |
| Vertex(int) const | Segment | protected |
| Vertex(int) | Segment | protected |
| VertexAt(const double &) const | Segment | protected |
| ~SDFEuclidean() | SDFEuclidean | virtual |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |
| ~SDFSegment() | SDFSegment | virtual |
| ~Segment() | Segment | protected |