Signed Distance Fields 1.0
SDFTetra Member List

This is the complete list of members for SDFTetra, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constTetrahedraprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFTetravirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
epsilonTetrahedraprotectedstatic
SDFEuclidean::GetBox() constSDFNode
Tetrahedra::GetBox() constTetrahedraprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetPlane(int) constTetrahedraprotected
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFTetravirtual
GetSphere() constTetrahedraprotected
GetTriangle(int) constTetrahedraprotected
Gradient(const Vector &) constSDFNodevirtual
SDFEuclidean::Inside(const Vector &) constSDFNodevirtual
Tetrahedra::Inside(const Vector &) constTetrahedraprotected
Tetrahedra::Inside(const Plane &) constTetrahedraprotected
Intersect(const Ray &, double &, double &) constTetrahedraprotected
Intersect(const Ray &, double &, double &, Vector &, Vector &) constTetrahedraprotected
Intersect(const Tetrahedra &) constTetrahedraprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFTetravirtual
nTetrahedraprotected
Nodes() constSDFNodevirtual
Normal(int) constTetrahedraprotected
Normal(const Vector &) constTetrahedraprotected
Normal2(const Vector &) constTetrahedraprotected
pTetrahedraprotected
Poisson(const double &, int, Random &=Random::R239) constTetrahedraprotected
R(const Vector &) constTetrahedraprotected
RandomInside(Random &=Random::R239) constTetrahedraprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
Rotated(const Matrix &) constTetrahedraprotected
Scaled(const Vector &) constTetrahedraprotected
Scaled(const double &) constTetrahedraprotected
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFTetra(const Tetrahedra &)SDFTetraexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFTetravirtual
SpherePieces()SDFNodestatic
splitTetrahedraprotectedstatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Tetrahedra()Tetrahedraprotected
Tetrahedra(const Vector &, const Vector &, const Vector &, const Vector &)Tetrahedraprotected
Tetrahedra(const Box &, int)Tetrahedraprotected
Translated(const Vector &) constTetrahedraprotected
Vertex(int) constTetrahedraprotected
vertexTetrahedraprotectedstatic
VertexIndex(int, int) constTetrahedraprotected
Volume() constTetrahedraprotected
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFTetra()SDFTetravirtual
~Tetrahedra()Tetrahedraprotected