Signed Distance Fields 1.0
|
This is the complete list of members for SDFTriangle, including all inherited members.
addReccursiveCalls(int) | SDFNode | static |
Area() const | Triangle | protected |
AreaNormal() const | Triangle | protected |
Aspect() const | Triangle | protected |
BarycentricCoordinates(const Vector &) const | Triangle | protected |
BID(const Vector &) const | SDFNode | virtual |
box | SDFNode | protected |
Center() const | Triangle | protected |
Circumscribed() const | Triangle | protected |
CircumscribedRadius() const | Triangle | protected |
ComputeCostBID(const Vector &) | SDFNode | virtual |
ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
Copy() const | SDFTriangle | virtual |
cost | SDFNode | protected |
Epsilon | SDFNode | protectedstatic |
epsilon | Triangle | protectedstatic |
SDFEuclidean::GetBox() const | SDFNode | |
Triangle::GetBox() const | Triangle | protected |
GetColor(const Vector &) const | SDFNode | virtual |
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFTriangle | virtual |
Gradient(const Vector &) const | SDFNode | virtual |
Inscribed() const | Triangle | protected |
InscribedRadius() const | Triangle | protected |
Inside(const Vector &) const | SDFNode | virtual |
Intersect(const Ray &, double &) const | Triangle | protected |
Intersect(const Ray &, double &, double &, double &) const | Triangle | protected |
Intersect(const Sphere &) const | Triangle | protected |
Intersect(const Triangle &, int &, Vector &, Vector &) const | Triangle | protected |
Intersect(const Plane &, Segment &) const | Triangle | protected |
Intersect(const double &, Segment &) const | Triangle | protected |
K() const | SDFNode | virtual |
K(const Box &) const | SDFNode | virtual |
k | SDFNode | protected |
Memory() const | SDFTriangle | virtual |
Nodes() const | SDFNode | virtual |
Normal() const | Triangle | protected |
Normal(const Vector &) const | Triangle | protected |
operator[](int) const | Triangle | protected |
p | Triangle | protected |
R(const Vector &) const | Triangle | protected |
r | SDFTriangle | protected |
RandomInside(Random &=Random::R239) const | Triangle | protected |
ReccursiveCalls() | SDFNode | static |
reccursiveCalls | SDFNode | protectedstatic |
ResetReccursiveCalls() | SDFNode | static |
Rotate(const Matrix &) | Triangle | protected |
Scale(const Vector &) | Triangle | protected |
SDFEuclidean() | SDFEuclidean | explicit |
SDFNode() | SDFNode | explicit |
SDFPrimitive() | SDFPrimitive | explicit |
SDFTriangle(const Vector &, const Vector &, const Vector &, const double &) | SDFTriangle | explicit |
SDFTriangle(const Triangle &, const double &) | SDFTriangle | explicit |
setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
Shrink(const double &) | Triangle | protected |
Signed(const Vector &) const | SDFTriangle | virtual |
SpherePieces() | SDFNode | static |
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
Subdivide(int, QVector< Vector > &, QVector< int > &) const | Triangle | protected |
Transform(const Frame &) | Triangle | protected |
Transformed(const FrameScaled &) const | Triangle | protected |
Translate(const Vector &) | Triangle | protected |
Triangle() | Triangle | protected |
Triangle(const Vector &, const Vector &, const Vector &) | Triangle | protected |
Vertex(const double &, const double &) const | Triangle | protected |
~SDFEuclidean() | SDFEuclidean | virtual |
~SDFNode() | SDFNode | virtual |
~SDFPrimitive() | SDFPrimitive | virtual |
~SDFTriangle() | SDFTriangle | virtual |
~Triangle() | Triangle | protected |