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Signed Distance Fields 1.0
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This is the complete list of members for SDFTriangle, including all inherited members.
| addReccursiveCalls(int) | SDFNode | static |
| Area() const | Triangle | protected |
| AreaNormal() const | Triangle | protected |
| Aspect() const | Triangle | protected |
| BarycentricCoordinates(const Vector &) const | Triangle | protected |
| BID(const Vector &) const | SDFNode | virtual |
| box | SDFNode | protected |
| Center() const | Triangle | protected |
| Circumscribed() const | Triangle | protected |
| CircumscribedRadius() const | Triangle | protected |
| ComputeCostBID(const Vector &) | SDFNode | virtual |
| ComputeCostSigned(const Vector &) | SDFPrimitive | virtual |
| Copy() const | SDFTriangle | virtual |
| cost | SDFNode | protected |
| Epsilon | SDFNode | protectedstatic |
| epsilon | Triangle | protectedstatic |
| SDFEuclidean::GetBox() const | SDFNode | |
| Triangle::GetBox() const | Triangle | protected |
| GetColor(const Vector &) const | SDFNode | virtual |
| GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) const | SDFNode | virtual |
| GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFPrimitive | virtual |
| GetShader(PrimitiveManager *, std::list< QString > *, bool *) const | SDFTriangle | virtual |
| Gradient(const Vector &) const | SDFNode | virtual |
| Inscribed() const | Triangle | protected |
| InscribedRadius() const | Triangle | protected |
| Inside(const Vector &) const | SDFNode | virtual |
| Intersect(const Ray &, double &) const | Triangle | protected |
| Intersect(const Ray &, double &, double &, double &) const | Triangle | protected |
| Intersect(const Sphere &) const | Triangle | protected |
| Intersect(const Triangle &, int &, Vector &, Vector &) const | Triangle | protected |
| Intersect(const Plane &, Segment &) const | Triangle | protected |
| Intersect(const double &, Segment &) const | Triangle | protected |
| K() const | SDFNode | virtual |
| K(const Box &) const | SDFNode | virtual |
| k | SDFNode | protected |
| Length() const | Triangle | protected |
| Memory() const | SDFTriangle | virtual |
| Nodes() const | SDFNode | virtual |
| Normal() const | Triangle | protected |
| Normal(const Vector &) const | Triangle | protected |
| operator[](int) const | Triangle | protected |
| p | Triangle | protected |
| R(const Vector &) const | Triangle | protected |
| r | SDFTriangle | protected |
| RandomInside(Random &=Random::R239) const | Triangle | protected |
| ReccursiveCalls() | SDFNode | static |
| reccursiveCalls | SDFNode | protectedstatic |
| ResetReccursiveCalls() | SDFNode | static |
| Rotate(const Matrix &) | Triangle | protected |
| Scale(const Vector &) | Triangle | protected |
| SDFEuclidean() | SDFEuclidean | explicit |
| SDFNode() | SDFNode | explicit |
| SDFPrimitive() | SDFPrimitive | explicit |
| SDFTriangle(const Vector &, const Vector &, const Vector &, const double &) | SDFTriangle | explicit |
| SDFTriangle(const Triangle &, const double &) | SDFTriangle | explicit |
| setShaderMaterial(ShaderMaterial *) | SDFPrimitive | |
| Shrink(const double &) | Triangle | protected |
| Signed(const Vector &) const | SDFTriangle | virtual |
| SpherePieces() | SDFNode | static |
| Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61) | SDFNode | static |
| Subdivide(int, QVector< Vector > &, QVector< int > &) const | Triangle | protected |
| Transform(const Frame &) | Triangle | protected |
| Transformed(const FrameScaled &) const | Triangle | protected |
| Translate(const Vector &) | Triangle | protected |
| Triangle() | Triangle | protected |
| Triangle(const Vector &, const Vector &, const Vector &) | Triangle | protected |
| Vertex(const double &, const double &) const | Triangle | protected |
| ~SDFEuclidean() | SDFEuclidean | virtual |
| ~SDFNode() | SDFNode | virtual |
| ~SDFPrimitive() | SDFPrimitive | virtual |
| ~SDFTriangle() | SDFTriangle | virtual |
| ~Triangle() | Triangle | protected |