Signed Distance Fields 1.0
SDFTriangle Member List

This is the complete list of members for SDFTriangle, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constTriangleprotected
AreaNormal() constTriangleprotected
Aspect() constTriangleprotected
BarycentricCoordinates(const Vector &) constTriangleprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
Center() constTriangleprotected
Circumscribed() constTriangleprotected
CircumscribedRadius() constTriangleprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFTrianglevirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
epsilonTriangleprotectedstatic
SDFEuclidean::GetBox() constSDFNode
Triangle::GetBox() constTriangleprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFTrianglevirtual
Gradient(const Vector &) constSDFNodevirtual
Inscribed() constTriangleprotected
InscribedRadius() constTriangleprotected
Inside(const Vector &) constSDFNodevirtual
Intersect(const Ray &, double &) constTriangleprotected
Intersect(const Ray &, double &, double &, double &) constTriangleprotected
Intersect(const Sphere &) constTriangleprotected
Intersect(const Triangle &, int &, Vector &, Vector &) constTriangleprotected
Intersect(const Plane &, Segment &) constTriangleprotected
Intersect(const double &, Segment &) constTriangleprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFTrianglevirtual
Nodes() constSDFNodevirtual
Normal() constTriangleprotected
Normal(const Vector &) constTriangleprotected
operator[](int) constTriangleprotected
pTriangleprotected
R(const Vector &) constTriangleprotected
rSDFTriangleprotected
RandomInside(Random &=Random::R239) constTriangleprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
Rotate(const Matrix &)Triangleprotected
Scale(const Vector &)Triangleprotected
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFTriangle(const Vector &, const Vector &, const Vector &, const double &)SDFTriangleexplicit
SDFTriangle(const Triangle &, const double &)SDFTriangleexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Shrink(const double &)Triangleprotected
Signed(const Vector &) constSDFTrianglevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Subdivide(int, QVector< Vector > &, QVector< int > &) constTriangleprotected
Transform(const Frame &)Triangleprotected
Transformed(const FrameScaled &) constTriangleprotected
Translate(const Vector &)Triangleprotected
Triangle()Triangleprotected
Triangle(const Vector &, const Vector &, const Vector &)Triangleprotected
Vertex(const double &, const double &) constTriangleprotected
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFTriangle()SDFTrianglevirtual
~Triangle()Triangleprotected