Voxel based modeling is a very attractive way to represent complex multi-material objects. Beside artistic choices of pixel/voxel arts, representing objects as voxels allows efficient and dynamic interactions with the scene. For geometry processing purposes, many applications in material sciences, medical imaging or numerical simulation rely on a regular partitioning of the space with labeled voxels. In this article, we consider a variational approach to reconstruct interfaces in multi-labeled digital images. This approach efficiently produces piecewise smooth quadrangulated surfaces with some theoretical stability guarantee. Non-manifold parts at intersecting interfaces are handled naturally by our model. We illustrate the strength of our tool for digital surface regularization, as well as voxel art regularization by transferring colorimetric information to regularized quads and computing isotropic geodesic on digital surfaces.
@Article{dcoeurjoTVCG21,
author = {David Coeurjolly, Jacques-Olivier Lachaud, Pierre
Gueth},
title = {Digital surface regularization with guarantees},
journal = ieeetvcg,
year = 2021,
DOI = {10.1109/tvcg.2021.3055242},
volume = 27,
numbre = 6,
pages = 2896--2907,
abstract = {Voxel based modeling is a very attractive way to
represent complex multi-material objects. Beside
artistic choices of pixel/voxel arts, representing
objects as voxels allows efficient and dynamic
interactions with the scene. For geometry processing
purposes, many applications in material sciences,
medical imaging or numerical simulation rely on a
regular partitioning of the space with labeled
voxels. In this article, we consider a variational
approach to reconstruct interfaces in multi-labeled
digital images. This approach efficiently produces
piecewise smooth quadrangulated surfaces with some
theoretical stability guarantee. Non-manifold parts
at intersecting interfaces are handled naturally by
our model. We illustrate the strength of our tool
for digital surface regularization, as well as voxel
art regularization by transferring colorimetric
information to regularized quads and computing
isotropic geodesic on digital surfaces.}
}