Heightfield 1.0
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CAnalyticFieldDune | A simple dune model |
CAnalyticHeightField | A base two-dimensional analytic field of real values |
CAnalyticMusgrave | Musgrave's original ridged multifractal terrain model |
CAnalyticRidged | Ridged-simplex-turbulence's multifractal terrain model |
CGPUHeightField | A heightfield stored on the GPU |
CGPUHeightFieldAnalysis | Parallelized heightfield analysis |
CGPUHydraulicErosion | Hydraulic erosion simulation on the GPU |
CGPUHydraulicErosionParticle | Hydraulic erosion simulation on the GPU |
CGPUStreamPowerImproved | Stream power erosion simulation on the GPU |
CGPUThermalErosion | Thermal erosion on the GPU, on a single layer heightfield |
CHeightField | A simple height field |
CHeightFieldErosion | Erosion |
CHeightFieldNext8 | This class implements the structure coding the flow direction over a terrain |
CHeightFieldSediment | A height field with one sediment (sand) layer |
CHeightFieldShader | Relief shading class |
CHexagonHeightField | A core heightfield on a hexagonal grid |
CLayerFieldErosion | A multi-layered height field with complex erosion algorithms |
CLayerStack | This class implements a layered heightfield |