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| HeightFieldErosion (const HeightField &) |
| Setup erosion using a heightfield. More...
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void | HillSlope (double, double=1.0) |
| Hillslope erosion. More...
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void | DebrisSlope (double, double=1.0) |
| Debris slope erosion. More...
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void | StreamPower (double, double=1.0) |
| Stream power erosion. More...
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void | HillSlope (double, double, double, double) |
| Hillslope erosion with constrained range. More...
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void | DebrisSlope (double, double, double, double) |
| Debris slope erosion with constrained range. More...
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| HeightField () |
| Empty.
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| HeightField (const ScalarField2 &) |
| Create a heightfield from a scalar field. More...
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| HeightField (const Box2 &, const QImage &, const double &=0.0, const double &=256.0 *256.0 - 1.0, bool=true) |
| Create a heightfield from an image. More...
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| HeightField (const Box2 &, int, int, const double &=0.0) |
| Create a flat heightfield. More...
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| HeightField (const Box2 &, int, int, const QVector< double > &) |
| Create a heightfield. More...
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| ~HeightField () |
| Empty.
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double | GetHeight (const Vector2 &) const |
| Compute the height at a given position. More...
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Vector | Vertex (const Vector2 &, bool=true) const |
| Compute the vertex position on the terrain. More...
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Vector | Vertex (int, int) const |
| Compute the vertex corresponding to a given sample. More...
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QVector< Vector > | ArrayVertexes (const QVector< QPoint > &) const |
| Compute the coordinates of a set of points on the grid. More...
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Vector | Normal (const Vector2 &, bool=true) const |
| Compute the normal for a given position on the terrain. More...
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Vector | Normal (int, int) const |
| Compute the normal at a given sample. More...
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double | Slope (int, int) const |
| Compute the slope at a given integer point on the terrain. More...
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double | Slope (const QPoint &, const QPoint &) const |
| Compute the slope between two points. More...
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double | AverageSlope (int, int) const |
| Compute the average slope at a given integer point on the terrain. More...
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double | Aspect (int, int) const |
| Compute the aspect (face orientation) at a given integer point on the terrain. More...
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double | K () const |
| Compute the Lipschitz constant of the signed distance field defined as f(x,y,z)=z-h(x,y).
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void | Subdivide (const double &, Random &=Random::R239) |
| Refine the terrain. More...
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ScalarField2 | StreamArea () const |
| Compute the stream area field of the terrain. More...
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ScalarField2 | StreamAreaWeighted (const double &=2.0) const |
| Compute the stream area field of the terrain. More...
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ScalarField2 | StreamAreaSteepest () const |
| Compute the stream area field of the terrain. More...
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ScalarField2 | StreamAreaLimited (const double &) const |
| Compute the stream area field of the terrain using a limited flow propagation. More...
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ScalarField2 | StreamLength (bool=false) const |
| Compute the stream length. More...
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ScalarField2 | StreamSourceElev (bool=false) const |
| Return the maximum source elevation of the flows converging to each point in the height field. More...
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VectorField2 | FlowField (ScalarField2 &) const |
| Compute the flow field of the terrain. More...
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ScalarField2 | AverageSlope () const |
| Compute the average slope field of the terrain.
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ScalarField2 | Slope (bool=false) const |
| Compute the maximum slope field of the terrain. More...
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ScalarField2 | Aspect () const |
| Compute the aspect field (face orientation) of the terrain.
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ScalarField2 | WetnessIndex (const double &=1.0e-3, bool=false) const |
| Compute the wetness index field of the terrain. More...
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ScalarField2 | StreamPower (bool=false) const |
| Compute the stream power field of the terrain. More...
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ScalarField2 | StreamPower (double, double) const |
| Compute the stream power field of the terrain. More...
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ScalarField2 | ReliefSteepness (const double &) const |
| Compute the omni-directional relief and steepness. More...
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ScalarField2 | Peakedness (const double &) const |
| Compute the peakedness of a terrain, defined as the percentage of cells in a disk that have lower or equal elevation than the center position. More...
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ScalarField2 | TopographicPositionIndex (const double &r) const |
| Compute the TPI, an index that measures how much a cell rises with respect to the mean elevation of a given radius. It is very similar in spirit to Peakedness, but here we obtain a value in m instead of the % of cells below it. More...
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ScalarField2 | LocalVariance (int=3) const |
| Compute the local variance. More...
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ScalarField2 | SurfaceRoughness (int=3) const |
| Compute the surface roughness. More...
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ScalarField2 | HillslopeAsymmetry (double, double=0, double=45) const |
| Compute the hillslope asymmetry map for a given direction. More...
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ScalarField2 | Accessibility (const double &, int=16) const |
| Compute the accessibility. More...
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ScalarField2 | Light (const Vector &, bool=false) const |
| Compute the direct lighting. More...
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int | FillDepressions () |
| Fills all pits and removes all digital dams from the HeightField. More...
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int | FillDepressions (const double &) |
| Modifies the HeightField to guarantee drainage. More...
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int | FillDepressions (ScalarField2 &) const |
| Fills all pits and removes all digital dams from the HeightField. More...
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int | FillDepressions (const double &, ScalarField2 &) const |
| Modifies the HeightField to guarantee drainage. More...
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void | CompleteBreach () |
| Breach depressions. More...
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bool | Intersect (const Ray &, double &, Vector &, const Box &, const double &, const double &=1.0e8, const double &=1.0e-4) const |
| Compute the intersection between a ray and the surface of the heightfield. More...
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bool | Intersect (const Ray &, QVector< double > &, QVector< Vector > &, const Box &, const double &) const |
| Compute the intersection between a ray and the surface of the heightfield. More...
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bool | IntersectBox (const Ray &, double &, Vector &, Vector &, const Box &) const |
| Compute the intersection between a ray and the surface border of the heightfield. More...
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double | Shade (const Vector &, const QVector< Vector > &, const QVector< double > &, const double &) const |
| Shade a vector of the terrain. More...
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ScalarField2 | Sun (const double &, int=5, int=1, int=0, int=12) const |
| Compute the average direct lighting from the sun over a year. More...
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ScalarField2 | SelfShadow (const Vector &) const |
| Compute the self shadowing map. More...
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ArrayInteger2 | Flow (bool=false) const |
| Compute the flow topology. More...
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ArrayInteger2 | Geomorphons (const double &=0.02) const |
| Compute the geomorphon index map. More...
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ArrayInteger2 | GeomorphonsTangent (double, double=0.02) const |
| Compute the geomorphon index map. More...
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ArrayInteger2 | GeomorphonsAggregated (const double &=0.02) const |
| Compute the aggregated geomorphon index map. More...
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Box | GetBox () const |
| Get the bounding box of the heightfield. More...
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double | Signed (const Vector &) const |
| Compute the signed distance do the heightfield. More...
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void | Scale (const Vector &) |
| Scale the height field. More...
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void | Unity () |
| Scale the heightfield so that the compact support should fit within unit box. More...
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void | Draw (QGraphicsScene &, const QPen &=QPen(), const QBrush &=QBrush()) const |
| Draw a heightfield. More...
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QVector< QPoint > | Up (int, int) const |
| Compute the cells that are uphill of input point. More...
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QVector< QPoint > | Down (int, int) const |
| Compute the cells that are downhill of input point. More...
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int | CheckFlowSlope (const QPoint &, FlowStruct &) const |
| Compute the flow directions at a given point. More...
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int | CheckFlowSlopeWeighted (const QPoint &, FlowStruct &, const double &=2.0) const |
| Compute the flow directions at a given point, using an L2 metric. More...
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int | CheckFlowDirectionsAngle (const QPoint &, const double &, FlowStruct &) const |
| Compute the flow directions at a given point. More...
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Mesh | CreateMesh (bool=true, bool=false, const double &=0.0) const |
| Create the geometry of the heightfield. More...
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Mesh | CreateMeshSide (const double &=0.0) const |
| Create the geometry of the border of the terrain. More...
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void | CreateCubes (Box &, QVector< FrameScaled > &, const double &=-10.0) const |
| Create a stack representation of the model. More...
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void | Carve (const CubicCurve &, const double &, const double &) |
| Carve the terrain using a cubic curve, whose elevation define the prescribed elevation along the curve. More...
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void | Carve (const QuadricCurve &, const double &, const double &) |
| Carve the terrain using a quadric curve, whose elevation define the prescribed elevation along the curve. More...
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void | Carve (const CubicCurveSet &, const double &, const double &) |
| Carve the terrain using a piecewise cubic curve, whose elevation define the prescribed elevation along the curve. More...
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void | Carve (const QuadricCurveSet &, const double &, const double &) |
| Carve the terrain using a piecewise quadric curve, whose elevation define the prescribed elevation along the curve. More...
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void | Carve (const Segment &, const double &, const double &) |
| Carve the terrain using a segment, whose elevation define the prescribed elevation along the curve. More...
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void | Carve (const SmoothDisc2 &, const double &) |
| Flatten the scalar field. More...
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ScalarField2 | GradientDistance (const HeightField &) const |
| Compute the gradient distance between two heightfields. More...
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ScalarField2 | Sea (const double &=0.0) const |
| Compute the water elevation in every cell according to a uniform sea level. More...
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QVector< double > | Cross (const Vector2 &, const Vector2 &, int) const |
| Compute the elevation along a segment. More...
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void | SmoothBreachMultiScale (const QVector< double > &) |
| Smooth breaching with a given input series. More...
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void | SmoothBreachGeometric (double, double) |
| Smooth breaching with a geometric series. More...
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void | SmoothBreachLinear (double) |
| Smooth breaching process. More...
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