Signed Distance Fields 1.0
SDFCone Member List

This is the complete list of members for SDFCone, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
Area() constConeprotected
Axis()Axisprotected
Axis(const Vector &, const Vector &)Axisprotected
axisAxisprotected
bAxisprotected
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
BoxVector(const Vector &)Axisprotectedstatic
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Cone()Coneprotected
Cone(const Vector &, const Vector &, const double &, const double &=0.0)Coneprotected
Cone(const double &, const double &, const double &)Coneprotected
conelengthConeprotected
Copy() constSDFConevirtual
costSDFNodeprotected
EpsilonSDFNodeprotectedstatic
epsilonConeprotectedstatic
Equation(const Ray &) constAxisprotected
GetAxis() constAxisprotected
SDFEuclidean::GetBox() constSDFNode
Cone::GetBox() constConeprotected
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetFrame() constAxisprotected
GetFrame(const Vector &)Axisprotectedstatic
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFConevirtual
Gradient(const Vector &) constSDFNodevirtual
SDFEuclidean::Inside(const Vector &) constSDFNodevirtual
Cone::Inside(const Vector &) constConeprotected
Intersect(const Ray &, double &, double &) constConeprotected
Intersect(const Ray &, double &, double &, Vector &, Vector &) constConeprotected
Intersect(const Ray &, double &, Vector &) constConeprotected
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Length() constAxisprotected
lengthAxisprotected
Memory() constSDFConevirtual
Nodes() constSDFNodevirtual
Normal(const Vector &) constConeprotected
Point(const double &) constAxisprotected
R(const Vector &) constConeprotected
Axis::R(const Axis &) constAxisprotected
Axis::R(const Vector &, double &) constAxisprotected
Radial(const Vector &) constAxisprotected
Radial(const Vector &, Vector &, Vector &) constAxisprotected
Radius(int) constConeprotected
RandomDirection(const Vector &, const double &, Random &=Random::R239)Coneprotectedstatic
RandomInside(Random &=Random::R239) constConeprotected
rbConeprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
rlengthConeprotected
Rotate(const Matrix &)Coneprotected
Scale(const double &)Coneprotected
Axis::Scale(const Vector &)Axisprotected
SDFCone(const Vector &, const Vector &, const double, const double=0.0)SDFConeexplicit
SDFCone(const Cone &)SDFConeexplicit
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
setShaderMaterial(ShaderMaterial *)SDFPrimitive
sideConeprotected
Signed(const Vector &) constSDFConevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
Symmetric(const Vector &) constAxisprotected
Symmetric(const Sphere &) constAxisprotected
Translate(const Vector &)Coneprotected
UnitConeprotectedstatic
Vertex(int) constConeprotected
Volume() constConeprotected
ZAxisprotectedstatic
~Axis()Axisprotected
~Cone()Coneprotected
~SDFCone()SDFConevirtual
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual