Signed Distance Fields 1.0
SDFQuadricCurveNoise Member List

This is the complete list of members for SDFQuadricCurveNoise, including all inherited members.

addReccursiveCalls(int)SDFNodestatic
BID(const Vector &) constSDFNodevirtual
boxSDFNodeprotected
ComputeCostBID(const Vector &)SDFNodevirtual
ComputeCostSigned(const Vector &)SDFPrimitivevirtual
Copy() constSDFQuadricCurveNoisevirtual
costSDFNodeprotected
curveSDFQuadricCurveprotected
EpsilonSDFNodeprotectedstatic
GetBox() constSDFNode
GetColor(const Vector &) constSDFNodevirtual
GetCostShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetGradientShader(PrimitiveManager *, std::list< QString > *, bool *=nullptr) constSDFNodevirtual
GetMaterialShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFPrimitivevirtual
GetShader(PrimitiveManager *, std::list< QString > *, bool *) constSDFQuadricCurvevirtual
Gradient(const Vector &) constSDFQuadricCurvevirtual
Inside(const Vector &) constSDFNodevirtual
K() constSDFNodevirtual
K(const Box &) constSDFNodevirtual
kSDFNodeprotected
Memory() constSDFQuadricCurveNoisevirtual
Nodes() constSDFNodevirtual
radiusSDFQuadricCurveprotected
ReccursiveCalls()SDFNodestatic
reccursiveCallsSDFNodeprotectedstatic
ResetReccursiveCalls()SDFNodestatic
SDFEuclidean()SDFEuclideanexplicit
SDFNode()SDFNodeexplicit
SDFPrimitive()SDFPrimitiveexplicit
SDFQuadricCurve(const QuadricCurve &, const double &)SDFQuadricCurveexplicit
SDFQuadricCurveNoise(const QuadricCurve &, const double &, const SimplexTurbulence &)SDFQuadricCurveNoise
setShaderMaterial(ShaderMaterial *)SDFPrimitive
Signed(const Vector &) constSDFQuadricCurveNoisevirtual
SpherePieces()SDFNodestatic
Stalactite(const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)SDFNodestatic
turbulenceSDFQuadricCurveNoiseprotected
~SDFEuclidean()SDFEuclideanvirtual
~SDFNode()SDFNodevirtual
~SDFPrimitive()SDFPrimitivevirtual
~SDFQuadricCurve()SDFQuadricCurvevirtual
~SDFQuadricCurveNoise()SDFQuadricCurveNoisevirtual