Signed Distance Fields 1.0
SDFQuadricCurveNoise Class Reference

A curve skeleton primitive displaced with a fractal noise. More...

#include <sdf.h>

Inheritance diagram for SDFQuadricCurveNoise:
SDFQuadricCurve SDFEuclidean SDFPrimitive SDFNode

Public Member Functions

 SDFQuadricCurveNoise (const QuadricCurve &, const double &, const SimplexTurbulence &)
 Creates a quadric curve skeletal element.
 
virtual ~SDFQuadricCurveNoise ()
 Destructor.
 
virtual double Signed (const Vector &) const
 Compute the intensity at a given point. Displace the falloff radius with a fractal noise.
 
virtual int Memory () const
 Return the size of a sub-tree.
 
virtual SDFNodeCopy () const
 Deep copy.
 
- Public Member Functions inherited from SDFQuadricCurve
 SDFQuadricCurve (const QuadricCurve &, const double &)
 Create a rounded quadric curve primitive.
 
virtual ~SDFQuadricCurve ()
 Destructor.
 
virtual Vector Gradient (const Vector &) const
 Compute the gradient of the field at a given point.
 
QString GetShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to render the node.
 
- Public Member Functions inherited from SDFEuclidean
 SDFEuclidean ()
 Create an Euclidean primitive.
 
virtual ~SDFEuclidean ()
 Destructor.
 
- Public Member Functions inherited from SDFPrimitive
 SDFPrimitive ()
 Create a primitive.
 
virtual ~SDFPrimitive ()
 Destructor.
 
virtual void ComputeCostSigned (const Vector &)
 Compute the number of reccursive calls to Signed().
 
virtual QString GetCostShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the cost of a call to sdf.
 
virtual QString GetMaterialShader (PrimitiveManager *, std::list< QString > *, bool *) const
 Compute the GLSL code to compute the material of the object.
 
void setShaderMaterial (ShaderMaterial *)
 Set the material of the primitive for the glsl code.
 
- Public Member Functions inherited from SDFNode
 SDFNode ()
 Create a generic node.
 
virtual ~SDFNode ()
 Destructor.
 
virtual double BID (const Vector &) const
 Compute a lower bound of the signed distance.
 
virtual bool Inside (const Vector &) const
 Check if a point is inside or outside.
 
virtual Color GetColor (const Vector &) const
 Computes the color.
 
virtual double K () const
 Return the Lipschitz constant of the node.
 
virtual double K (const Box &) const
 Return the local Lipschitz constant.
 
Box GetBox () const
 Return the bounding box of the node.
 
virtual int Nodes () const
 Compute the number of nodes in the sub-tree.
 
virtual QString GetGradientShader (PrimitiveManager *, std::list< QString > *, bool *=nullptr) const
 Compute the GLSL code to compute the gradient the sdf.
 
virtual void ComputeCostBID (const Vector &)
 Compute the number of reccursive calls to BID() and Signed().
 

Protected Attributes

SimplexTurbulence turbulence
 Turbulence.
 
- Protected Attributes inherited from SDFQuadricCurve
QuadricCurve curve
 Quadric curve.
 
double radius
 Radius.
 
- Protected Attributes inherited from SDFNode
Box box = Box::Infinity
 Box bounding the surface.
 
double k = 1.0
 Lipschitz constant.
 
int cost = 1
 Relative computation cost.
 

Additional Inherited Members

- Static Public Member Functions inherited from SDFNode
static void ResetReccursiveCalls ()
 Reset the reccursive call property of the tree.
 
static int ReccursiveCalls ()
 Returns the number of reccursive calls to Value() and BID().
 
static void addReccursiveCalls (int)
 Add a nulber to the nbreccursiveCalls.
 
static SDFNodeStalactite (const Vector &p, const double &h, const double &r, bool noise=true, Random &random=Random::R239, const double &largeur=0.25, const double &espacement=0.61)
 Procedural parameterized stalactite.
 
static SDFNodeSpherePieces ()
 Sphere carved, placed on a cylinder. Nice scene for testing sharp features reconstruction.
 
- Static Protected Attributes inherited from SDFNode
static constexpr double Epsilon = 0.01
 Small constant used for bounding volumes.
 
static int reccursiveCalls = 0
 Recursive calls to BID or Value.
 

Detailed Description

A curve skeleton primitive displaced with a fractal noise.

Constructor & Destructor Documentation

◆ SDFQuadricCurveNoise()

SDFQuadricCurveNoise::SDFQuadricCurveNoise ( const QuadricCurve & c,
const double & r,
const SimplexTurbulence & t )

Creates a quadric curve skeletal element.

Parameters
cQuadric curve.
rRadius.
tSimplex turbulence.

Member Function Documentation

◆ Memory()

int SDFQuadricCurveNoise::Memory ( ) const
virtual

Return the size of a sub-tree.

Reimplemented from SDFQuadricCurve.

◆ Signed()

double SDFQuadricCurveNoise::Signed ( const Vector & p) const
virtual

Compute the intensity at a given point. Displace the falloff radius with a fractal noise.

Parameters
pPoint.

Reimplemented from SDFQuadricCurve.